Odd ogg format? by lordskylark at 11:51 PM EDT on October 29, 2010
I would like to hear the music from the PC version of the new Force Unleashed II game. There is an entire directly of ogg files which do not play for me normally.
Just wondering if these were difficult to implement or not?
hcs, I treid ww2ogg on PS3 Army of Two:40 day,it give me a error: C:\ww2ogg.exe C:\OUTRO.stm --inline-codebooks Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.9 by hcs
Don't use --inline-codebooks on the OUTRO files. Army of Two: 40th Day is the only game I know of (on 360 and apparently also on PS3) that uses two different versions of the Wwise library, so different files use different formats.
Then I don't get it how to convert with ww2ogg(I tryed several files from Aoft40 and result is same) If I use --inline-codebooks it gives me Parse error:current_entry out of range If I use --full-setup, it gives me Parse error:invalid codebook identifier If I don't use any options, it gives me Error opening packed_codebooks.bin What i'm doing wrong?
"Error opening packed_codebooks.bin" means that you don't have packed_codebooks.bin in the current directory, extract it from the zip. This is required for most recent Wwise vorbis stuff, and for various reasons I decided not to build it into the exe.
Btw, make sure you're extracting all of the RIFX in each .str, I see that there are two in OUTRO.str and the others have many.
How are you running it? If you are running it from the command prompt, you just need packed_codebooks.bin in the directory you're in when you run ww2ogg. So if the prompt is
C:/Whatever>
you need packed_codebooks.bin in C:/Whatever. It works with the RIFXes in OUTRO, trust me.