EDIT: I thought miniusf was a sequenced format. In other words, isn't all N64 music sequenced? If that's the case, isn't the question that is being asked as redundant (if that's the correct word) as asking "Is [insert particular Wii game] on a disc (or a cartridge)?" -- in the sense that you're asking if they're sequenced, and I thought there weren't any that aren't sequenced <_<.
F-Zero X is widely considered to be streamed. Conker's Bad Fur Day is known to have streamed music in it (the credits. I think they're MP3, but I can't remember). I think there's a few others, but I can't remember them all. Megaman 64 has voice samples (some of which have music playing in the background), so those are likely streamed as well.
So, no, not all N64 games are sequenced. The vast majority are (since sequences take up a lot less space, and there wasn't much space to work with on the N64 cartridges), but sometimes the developers used streamed music. In the case of F-Zero X, the audio processing and CPU are shared (if I recall correctly), so in an effort to increase the FPS the game would run at, they used streamed music (since streaming music takes less CPU). That's an example of when they might use streames, over sequences. But in general, it's usually safe to assume a N64 game is sequenced. One thing to look at is the size of the USF set (and sometimes the game). If it's noticeably larger than other USF sets, then there's a reasonable chance it's streamed (obviously, this is guessing at this point, but at least it's a start, when trying to identify which games might used streamed music).
I guess you learned something new then, huh? :) Mouser X over and out.
But both the Pokemon Stadium rips that fb linked only contain miniusfs (or did I not look properly?)
by Yoshinkeru at 12:41 AM EDT on September 19, 2011
I initially thought so too, but bear in mind, the "instruments" are actually samples, so, as in the (slightly disappointing*) case of F-Zero X, the entire "instrument" is actually the entire music playing; no sequences, just a looped sample.
*Disappointing to me, since I really wanted guitar samples to rip from that game...
All USFs, streamed or not, are ripped as USF/miniUSF. The method used to rip the music is essentially the same for all games, and thus, regardless of being streamed or not, they use the USF format. That said, those games which are streamed could, theoretically, be re-ripped as a completely streamed rip, and not rely on the 64th Note plugin. So, the extension has nothing to do with whether it's streamed or not. The method used to rip the game is what determines the extension (in this case). There are a number of PS2 games that are streamed, and yet have a PSF2 extension (due to the method used to rip them). Many (if not all) of those games have been re-ripped as streamed games, and thus can be played in VGMstream, instead of through Highly Experimental. Katamari Damaci (please excuse the spelling) is a good example, but Final Fantasy 4 is also a fair example (it was re-released as a PSX game, but was ripped as a PSF2 set, due to the usage of streams for that game). Though, I don't know if FF4 has been re-ripped in a streaming format or not.
As I said, looking at the file size of the *.usflib is a plausible (though not entirely reliable) method to determine if a game is streamed or not. So, looking at the file size of the Pokemon sets, I'd be terribly surprised if they're streamed. Looking at Ridge Racer 64, I'd be terribly surprised if it's not streamed.
So, theoretically some of the USF rips could be re-ripped as streamed sets. But, looking at the USF sets, I doubt there's many to go through. Perhaps it wouldn't be too hard? It's certainly not something I'm capable of doing. Mouser X over and out.