Export loop in N64 Sound Tool by SubDrag at 7:59 PM EDT on October 4, 2011
This was requested to me in order to help with sound fonts, so it was fairly trivial to export the wav with the loop block. I know it works according to import via Waveasaur. Same link on goldeneyevault.com -> N64 Tools.
Many thanks, I had been setting loop points manually but this should speed things up considerably! Awesome job.
Edit: Oh and I don't know if you'd want to do this but: is there anyway you could add an option to shorten the filenames of exported sounds? When I export a bank the filenames are so long that they're truncated when importing them to the soundfont editor I use, and thus mistaken for a bunch of identical files. Maybe an option to shorten the names to something like "B00I00S00" instead of the current naming scheme? Just thought I'd ask. Thanks for the tool either way, it's awesome.
I just noticed you can't change sample rates anymore. How come? Some games have incorrect sample rates(actually quite a few seem to) that needs changing and I can't change them anymore.
edited 2:33 AM EDT October 6, 2011
Can't explain it by SubDrag at 9:58 PM EDT on October 6, 2011
*sniff* I downloaded this awesome-sounding updated version... and opened Mario Kart 64 with it... and then.... *drumroll*....
Sound Ripper/Tool has stopped working: A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.
Also, I'm using Windows 7 64-bit (Service Pack 1, obviously :P) if that means anything.
Try the version I just uploaded - looks like the CtlStyle of Mario Kart was slightly different. Can't resave in Mario Kart though now since not compatible. Enjoy the tool, lemme know any other issues.