snakemeat~Thank you for your reply. msf_convert.bms.. it doesn't work. I don't know.. func_header_AT3.bms&add_aa3_header.bms. convert msf to at3&aa3. but there was no sound. I'm sorry. help me~ SRW OG2 script :)
1) Trim the first 0x10 bytes from the file. 2) Run the alpha23 quickbms script from command line: for %%a in (*.msf) do @quickbms.exe msf_to_at3.bms %%a .
3) listen with ATRAC3 direct sound codec: http://www.free-codecs.com/download/sony_atrac3_audio_codec.htm
You may need to add .at3 to Winamp file extension settings for the Nullsoft Directoshow Decoder (Options > Input > Nullsoft Directshow Decoder > Configure). If you are not using Winamp, I'm not sure how to add it to your player.
Thank you for your reply. 1 and 2 [0x10,Trim,%%a] I did not understand. I don't know code.. I'm sorry. I can't speak English very well Could you expand on that point, please? 0.0
Just a small question, does the ATRAC3 codec handle .POS looping files?
No, the codec does not handle them that I've seen. You'll also need to convert to WAV. The most common offset is 70 for files decoded using the DirectSound codec (ATRAC3+ is -2047 for files decoded using HiMDRenderer + SonicStage, as I'm pretty sure you know but in case others do not).