Muting Channels Banjo Kazooie/tooie/dk64 by blackhand1001 at 12:27 PM EDT on May 6, 2013
I am trying to mute channels in these games. I don't care about using it in the game. I just want to do it to play in winamp. In particular I want to mute the background wind noise in cauldron keep, and in Dk64 mute the laugh in Frantic Factory boss theme. I tried just screwing around in a hex editor and made some weird things happen but a point in the right direction would be helpful.
This would also be useful to me, so I can mute the ambient sounds (e.g. wind noises) in these games, as at the moment it makes making a BRSTM of most of the songs in those games, pretty much impossible, especially songs like Freezeezy Peak.
Muting channels in a USF is as easy as muting samples from an MP3. At least that's what people seem to lead us to believe. I mean I've asked loads of times.
IT! IS! FUCKING! POSSIBLE!
Because someone from VGMusic.com called PL-7764, actually made a topic years ago, about muting channels with a hex editor for Banjo-Kazooie.
Yet no matter how many FUCKING TIMES I've asked about it, NO ONE!!! HAS ANSWERED WITH ANYTHING POSITIVE!!! DESPITE ME BEING SOMEHOW ABLE TO DO IT BEFORE!!!
But.... that's the point! I'm ... Bowser, and stuff. What, you expect me to say "Welcome to the Muhsroom Kingdom, Mario. Here, have some cake. No, really. Oh and here's your Princess. Take her. I won't stop you"
Its definitely possible. You can extract the midi sequencing data right out of the rom. That clearly means its not pre-encoded and that it is synthesized.
For all we know the guy probably just messed around with a hex editor until he found values that worked for specific songs. Or did the program support all songs from all games?