Payday: The heist WW2ogg by pepper at 1:15 PM EDT on June 21, 2013
http://www.filz.us/view/a28e2fbb-ab7/
Tried all combinations of fullsetup, inline codebooks and packed codebooks. Nothing seems to work for this game. It uses wwise audio, but only the voice files decode properly.
You can extract the RIFF files with vgmtoolbox (go to Misc. Tools -> Extraction Tools -> Generic -> Advanced Cutter/Offset Finder, choose RIFF Style Header from the presets dropdown and click Load, then drop all the .wwise files into it). The resulting RIFF .wav files will be extracted into a nearby directory with the _CUT extension.
The audio is Microsoft-style IMA ADPCM, Audiokinetic has this weird tendency to interleave these files wrong. I'd written a tool for this earlier but it doesn't work so well on these files (they've decided to altogether abandon reason and use codec id 0x02 instead of the 0x69 they used to, should be 0x11 anyway), so here's a revised version: ima_rejigger2. Run ima_rejigger2.exe on every .wav and it should put them in the standard MS IMA interleave, it modifies the files directly.
I assume that this file is supposed to be gun sounds, they sound reasonable to me when transformed in this manner.
I'm interested in trying to extract the music and other sound effects, too. I only heard some of the voices, with the Advanced File Cutter like Pepper said, though.
What would the command be for converting all .wavs, via the command prompt for the ima_rejigger2.exe?
Also, I got errors trying to convert the .wav files.