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Duck Tales Remastered (PC) by Sir-Sabin at 4:37 PM EDT on August 14, 2013
i'm trying to extract the music out of this file, it has a FSB5 Header, this file is from the steam version of Ducktales Remastered, i tryed all the tools on the hcs64 site but no luck


Duck Tales Remastered
by dissident93 at 7:35 PM EDT on August 14, 2013
the music has already been ripped, if you just want the music and not the raw data.
by bxaimc at 8:21 PM EDT on August 14, 2013
Uhh...obviously the raw data.
by starerik at 8:48 PM EDT on August 14, 2013
You're in luck! A friend extracted the files last night:

http://www.sendspace.com/file/6jixip

Unfortunately the raw files are MP3. :/
by Sir-Sabin at 8:52 PM EDT on August 14, 2013
ok, thx it's great it was already ripped, lets hope the XBLA and PSN version are xma and at3 and have loop points

edited 8:59 PM EDT August 14, 2013
by agu fungus at 10:32 AM EDT on August 15, 2013
Isn't it possible to add loop points to MP3s?
by JFD62780 at 7:55 PM EDT on August 15, 2013
...If it were, would all the major players SUPPORT them?

As it is, I know XMPlay won't even loop LOGG's when played natively. :/ (lookin' at YOU, Sonic CD rerelease soundtrack...)
by Knurek at 12:45 AM EDT on August 16, 2013
Shouldn't be a problem as long as you add loop points data in a format VGMStream handles *and* add lwav logg lmp3 to the priority filetypes for the plugin.
by JILost at 12:58 AM EDT on August 16, 2013
You could always just GENH the MP3s.
by agu fungus at 11:29 PM EDT on August 22, 2013
^ What's that mean?

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