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Namco Museum Rip Audio by fred30w at 12:37 AM EDT on September 9, 2013
Hello everyone. I have tried to extract my favorite music from Namco Museum for the PS2. The disc has a "data0.blt" file that holds most of the game's data. Using the Game Extractor program, I extracted many "File 0000xx" files that have no extensions. Cube Media Player 2 allows me to play the audio from these files at an Interleave of 2048 and a Frequency of 22050. The problem is that Cube Media Player 2 has an annoying popping and crackling sound during playback, but no studdering. I have tried other players for better quality playback but I just can't find the right interleave. I can get "sorta" close but the playback still studders with other players such as MFAudio. I have uploaded "File 000028" to my Google drive which contains music from Pac-Man Arrangement, the game music I really want. I would appreciate any insight on how to get the audio from this game. Thanks a bunch.

https://docs.google.com/file/d/0B-H5bKHG1tODQVBCSmctejJJN00/edit?usp=sharing
Any Suggestions? by fred30w at 2:12 PM EDT on September 15, 2013
I do not wish to bump this topic, but can anyone at least point me in the correct direction or forum if I am mistaken? I cannot even determine the interleave myself via a Hex Editor, I'm too inexperienced with too little examples to find out on my own. I really like this music and I would appreciate any help.
by manakoAT at 2:09 AM EDT on September 17, 2013
It's a blocked format, that' why it has popping and crackling... the file itself contains some sub-files.
Thanks for the reply. by fred30w at 12:14 PM EDT on September 17, 2013
Thanks manakoAT. In this "blocked format", is there a better way to extract the music without the crackling and popping? For me, only Cube Media Player can "play" the music without stuttering.
by MarkGrass at 6:22 PM EDT on September 17, 2013
I made an extraction app for that file, many years ago.

download

It's a commandline app - simply place it into the same folder as 'data0.blt' and run it.



EDIT:
I'm not sure if it will work with the PS2 version, as it was designed for the GCN version.

edited 6:24 PM EDT September 17, 2013
Files Extracted by fred30w at 9:26 PM EDT on September 17, 2013
Thanks Markgrass. I had to use the gamecube version of Namco Museum like you said, the PS2 data0.blt would cause your tool to create a huge file. I've now got a bunch of Gamecube .adp files, but VGMStream says "cannot open Data 000028.adp". Also, using VGMToolbox with a genh creator causes static in Winamp with faint sounds.
by MarkGrass at 11:40 AM EDT on September 19, 2013
"the PS2 data0.blt would cause your tool to create a huge file."

...Endian crap. ;P I still have the source for this app, so, adding support for the PS2 version would likely be a very simple fix.

It's possible I gave it the wrong extension, and should be DSP. It's also possible that it may be a format that isn't supported, yet... quite honestly, I just don't know - the app was developed for someone else.

Maybe you can upload a sample for someone else to figure out.

edited 11:47 AM EDT September 19, 2013
Sure Thing! by fred30w at 2:52 PM EDT on September 19, 2013
Awesome MarkGrass. If you need the PS2 version of Data0.blt, let me know. I have taken your suggestion and here is a .adp from the Gamecube version for anyone to figure out.

https://docs.google.com/file/d/0B-H5bKHG1tODY3otcndqSEJSZGM/edit?usp=sharing
by MarkGrass at 1:22 AM EDT on September 22, 2013
I don't have the bandwidth to download the PS2 version of that file... I can only assume they both have the same structure.

I will recompile the app for reverse-endian and upload asap.

...did you try giving the file a DSP extension?
.dsp extension by fred30w at 7:58 PM EDT on September 22, 2013
Changing the file extension to DSP did not solve the problem. VGMStream is still unable to open the file.

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