Pac-Man World 3 Sounds Encrpyted? by Mario123311 at 7:15 PM EDT on September 13, 2015
So I managed to rip the "generic" files from Pac-Man World 3 ((The PS2 version)) yet when I load these in PSound, All I get is the generic death fizz of the enemies. I loaded one of the .wav's into audacity and the data is there, but it won't play. Messing around with it for a bit I could make out one of Pac-Man's death sound, although VERY distorted and staticy.
Anybody think they could play around with these and make 'em hearable?
They're Sony adpcm that psound seems to despise. Use vgmtoolbox's genh creator.
by Mario123311 at 7:54 PM EDT on September 14, 2015
It doesn't seem to be working for me, Not to mention I can't find "Sony" but only PS4 and other systems like Gamecube and whatnot. Did you put anything in? Just curious.
EDIT it was "Playstation 4-BIT... my mistake, trying now.
edited 7:57 PM EDT September 14, 2015
ANOTHER EDIT: Still not working... Anything I should put in specifically in the boxes?
GENH is a custom format to be played back using vgmstream. There's a foobar plugin or a winamp one.
Get that and the external DLLs as well and GENH will playback for you.
by Mario123311 at 5:15 PM EDT on September 16, 2015
I tried again with what you reccomended. I accidently hit it to 3 channels so the sound didn't play, so I made another one. Now when I try to drag and run it over test.exe it closes in a milisecond without playing anything. This is getting really irritating now...
If possible, Think you could convert the files I have in the ZIP to wavs? Just so they are playable in mediaplayer. If they have their pitch/speed messed up I can just play with it in Audacity.
is not encrypted by kapodamy at 10:26 PM EDT on September 16, 2015
follow this instruccions im VGMToolBox: 1_drag 'n' drop files in Sony ADPCM Extractor (path in Misc. Tool/Extraction tools/Streams) 2_ goto to GENH Creator add files in subfolder called _sony_adpcm_ext, use the format: Playstation 4-BIT, ¿freq 32KHz? without loops, 1 channel.
by Mario123311 at 12:04 AM EDT on September 18, 2015
Again, I don't understand. I did as you said above, And VGMStream still crashes and closes in a milisecond for no reason when I drag n drop it. And if I try to extract the sound manually, it gives me an error. What am I doing wrong?
by Mario123311 at 12:04 AM EDT on September 18, 2015
I just did what was said above and VGMStream still closes itself basically. And extracting it in VGMToolBox still won't make the file playable. Since it's all working for you, think you can link me to the fixed playable WAV's by any chance? Sorry, but this is beggining to annoy the piss out of me. No offense.