Digimon World 3 PSF help by MusashiAA at 10:04 AM EDT on March 15, 2016
Hi.
First of all, I tried to wrap my head around ripping the PSF set for Digimon World 3, since it's not present on this or any archive. Digging inside the game didn't lead me into any relevant music data, which I suspect is the reason why the set doesn't exist in the first place...until I conveniently stumbled upon a guy on a different forum who had very recently managed to rip and upload the music data from the game.
According to him, each track has its own folder, with each folder containing two .bin files: one holds the sequence data, and the other holds the sample data the sequence refers to. I tried to use VGMToolbox to extract the SEQ/VH/VB files from them, but it can't seem to find the .vb files in neither of the two .bin files. I tried to manually extract the .vb files, but the process proves too foreign and difficult for me.
Since I didn't notice a PSF request thread here, I resolved to just straight up create a new one in the hopes of finding some assistance, or someone interested and more knowledgable in PSF ripping, since I clearly lack the skills needed. The music data files from Digimon World 3 are here: http://www.mediafire.com/download/e3dh6w8xylxvt88/SOUND.rar
Hopefully the people who have been interested in finding a PSF set for Digimon World 3 read this, and collectively put it together.
As a side note, I suspect (and I told this to the original ripper) that the same method used to extract the music data from Digimon World 3 can also be used for Digimon World 2, which is a similar case of missing its PSF set plus people having problems digging through the game files. If anything shows up for that other game too, I'll post it in here as well.
Cool, there's people who are actually interested in these games! Guess I'm not alone. I ripped the first game (with the original driver) a little over a year ago, but I never did look into 2 or 3. I wrote some tools to deal with the VAB/SEQ files back then, maybe they'll work with these, too. I'll look into it.
Out of curiosity, what's the forum you're talking about?
Wow, I didn't expect to receie a reply this soon. I didn't also expect to see a reply from the dude who ripped Digimon World 1 as well (based), I feel a little giddy.
http://zenhax.com/viewtopic.php?t=2146
This is the forum in question.
Regarding what I could do with these files, I was able to extract .sep and .vh files from most of the .bin files in there. I figured out how to split the .sep files, but after that I had no idea what to do next with the multitude of .seq files, let alone the fact there were no .vb files as well.
...wow, that was insanely quick. Guess I'll at least tag them properly. Guess I'd also need to set proper loop points?
One thing I'm noticing is the lack of reverb: was this an intentional part of the ripping process, can it or should it be adjusted to mimic the in-game reverb effect?
Also, what would really imply a throughout testing process of these PSF files? Testing them on multiple and different PSF players, listening to them for a long time to find any sequence/sample errors or omissions? Besides the reverb issue, this seems pretty clean already.
Thank you so much, that was perhaps a faster response than I could've ever asked for. It'll probably take me more time tagging these files than it took you all to rip them lol
2 missing tracks: the game over theme, and the victory theme. The intro and credits themes variate between regional releases, and they're used in FMVs so they would have to be ripped as .XA files?? Also, highly debating if the enviromental tracks should also be tagged and timed, to be consistent with Nisto's DMW1 PSF set also containing the ambience tracks from that game...they're still inside the .rar, though.