¿Has anyone got Animal Crossing City Folk streamed? by Lutarisco at 2:08 PM EDT on August 29, 2016
As the ol' song says: Years have passed... Lives were wasted... And there's not a single pirate in this sea, that could have extracted all the bcstm, in Animal Crossing: City Folk's rv_forest.brsar.
I am talking seriously. Does anyone know if someone has "extracted" them or knows how to do it? I found some, here, but they're not too much... Nearly all the hourly music in weather different than sunny is missing, and some of them sound quite different than in the game (e.g. 11 PM, at 01:16), so I'm not sure about that place...
Sorry for repeating the question, but, does anyone know where can I find that streamed music, possibly all packed up? If not, how could I extract them, using updated software?
Thank you all, people that helped into this through the last decade.
A few months ago, I actually decided to try and dump some of the music from City Folk. I was able to figure out how to do it through Dolphin and some other sketchy methods. I also had control over the MIDI channels, which allowed me to dump the music in accordance to weather, and I ended up figuring out which channels were actually used through some really (REALLY) close listening. I took the dumps from Dolphin and looped everything I recorded manually and as seemlessly as possible. However, the project proved to be too time consuming, so I stopped after I had recorded all of the hourly and the city music. Here it is if you want them.
(NOTE: Everything is sampled at 32kHz for a reason.)
I finally found the time to resume the Animal Crossing project, and I managed to finish it. I have dumped and looped just about every bit of music from City Folk that I could find, including the K.K. Slider stuff. It took a good deal of work, but they're finally finished. Here they are if anybody is interested in obtaining these.
NOTE: These are compressed BRSTMs using ADPCM encoding. Unlike most things compressed in this format, Animal Crossing's music is not very complex, and some of the music has a slight yet audible drop in quality as a result. I currently have no way of encoding these files to a lossless looping format, so this is the best I can do. However, I have the original WAV files backed up, so I could redo it all if I discover a method to losslessly loop the files. The WAVs have precisely zero static in them, so their quality cannot be exceeded unless a flawless xsf format is produced sometime in the future.
EDIT: Upon closer listening to the WAV files, I have picked up on some weird distortions that seem to be present with some tracks. I'm not really sure why they're there, but whether or not they are noticeable depends on whatever player you are using, whether or not you are using an equalizer, and your sound setup.
I know this thread was created several years ago, but I have a question in regards to this. I’m trying to find the music that plays when you are near Phineas in the City. (It’s not in the files uploaded there, though thank you for that too as it has other versions of the City Theme and must have been hard to do.) This music plays on top of the normal City Theme, and there is a version for each time of day, though apparently some go unused in game. The only place I could find any mention of this was The Cutting Room Floor:
Phineas' music box theme is actually comprised of hidden audio tracks that play over the normal City music when he is present. Even though Phineas only appears when visiting the City during the daytime, there are hidden audio tracks with unique versions of his theme in the late night and early morning versions of the City music. These can be found in Sound/rv̠forest.brsar as BGM̠TOWN̠MIDNIGHT and BGM̠TOWN̠EARLY, respectively.
I was wondering if anyone has this music (for any/all times of day), or could help me find it? I’m not experienced with game file extraction at all, but I figured this was my best chance. Thanks.
True, I didn't bother to dump the Phineas stuff back in the day. As for your request however, I have provided them here. These tracks cave been converted losslessly unlike everything else on here, so there should be no need for me to upload the associative WAVs.
A general note about these dumps that I didn't realize back in the day is that they contain no reverb effects whatsoever comparative to the actual game. The only real way to dump these accurately thus far would be to disable all SFX and dump them straight from the game. That would be an absolute monster of a project and would certainly require even more effort than I've already put into these.
Hello again. I had to make a new account because I forgot my password. Don't know if you'll see this ArcticJaguar725, but anyway, I'm in the process of compiling complete and lossless soundtracks for Animal Crossing games. I thought your rips would be extremely helpful for City Folk, but I worry about your final comment, about the reverb. How big is the difference, if any? What tracks did you notice it in? You also seemed to imply in this thread that they did indeed have reverb? Considering there are already rips of the game online (albeit low quality and incomplete), I can only assume they suffer from the same problem however they were ripped.
As another note, none of the city themes or hourly themes are looped in those WAVs, though everything else is. I don't know how you were doing it, but I've found you can figure out the looping point by extracting the rseq via hex editing, using rseq2midi and you have to half the tempo. The loop points are converted to markers in the MIDI. However if these dumps are indeed significantly inaccurate, I suppose the only options left would be to create an xSF format (which I've seen a lot of talk of, but nothing actually happen) or as you said to record in-game while muting sound effects. My only idea as to how to do the latter would be removing other sounds in the brsar or replacing them with silence, though I get the feeling that wouldn't work well.