PSP Music archive - help needed by Knurek at 5:28 PM EST on November 18, 2016
Given that PSP is pretty much a dead platform (there's been, what, 2 games released this year for it), I'd very much like to have a complete (or as complete as possible) collection available.

I'll go through all the missing sets and try to re-rip them, now that we have mature decryption tools and working CPK unpackers.

There's a slight problem though - my sources are only good for games up to 2900 by Advanscene numeration. For everything newer I have to scourge the net, looking for mostly links to various download sites (which are mostly malware inflicted, severely bandwidth limited deals) or search for mostly dead torrents, because people aren't really interested in obscure Japanese visual novel ports.

Which isn't really ideal - I'm wasting a lot of time, downloading 200 MB split files through a 50 kB/s limited download site, praying that the transfer doesn't crap out midway through or that one of the parts isn't a dead link... Not something I'd like to do with my time, really.

[urlhttps://docs.google.com/spreadsheets/d/1zKeVTOEC8eBp_8OBJaZM5q5gcuoUnPrZjS0GmHEcGZE/edit#gid=0]So, I've made a list of games I'm missing.[/url]
Please help however you can - set contributions are fine. Posting links to either GDrive folders with the games, Mediafire links or... dunno, MEGA (although that also is limited to 5GB of transfer each 6 hours).
If you are wary of posting a link like this here, I can be reached at the usual mail address - use an anonymous mail server if you want.

Just please help. I know we can do this - we have currently over 1200 PSP sets available, which is roughly 80% of everything on the system. Let's try to get it as close to 100% as possible!
by snakemeat at 10:28 AM EST on November 24, 2016
Hi Knurek, I sent an email to verify I have your correct email address. I can help.
by Knurek at 11:30 AM EST on November 24, 2016
@snakemeat: I didn't receive anything, so maybe you sent it at a defunct one.
knuru at o2 (ASCII 0x2E) pl

In case you missed the joshw mega post, I managed to get and rip most of them (had to pay one of those abhorrent companies for a month of premium).
1448 sets at the time of this writing. :)

I also managed to find OMA->AT3 conversion program, so I will still need to go through all of the sets and fix them to work properly with AT3Tool/VGMstream
by Knurek at 10:56 AM EST on December 2, 2016
Okay, step one - rip the shit out of everything is done, uploading the final batch, which bumped the total up to 1664 sets.

Now comes step two - converting all the OMA files to AT3 for easier playback and rebuilding the playlist/POS data.

If anyone can help with step three, which would be ripping all the missing games, I'd greatly appreciate it.
We're missing some high profile releases, like Tekken 6 (no bloody idea), Valkyria Chronicles 2 (encrypted header for ADX files), Gran Tourismo (no bloody idea 2) plus a bunch of games using either MP3s (2k Games sport release) or whatnot.
There's also the matter of sequenced music - at least 20-30 games use that, including some well known ones like Jeanne D'Arc, Growlanser 4 or Tales of Destiny 2/Tales of the World 1. Any help with having them playable (worst case scenario, as MIDI+SF2 conversions) would be greatly appreciated.
by bnnm at 12:34 PM EST on December 2, 2016
I think I can add OMA support to vgmstream soon-ish.

As I suggestion sometimes different regions contains a few different songs (openings and stuff) so you might want to make a note about that.

Thanks for the ripping efforts btw!
by Knurek at 7:14 AM EST on December 4, 2016
@bnnm: Could you also take a look at the looping issue VGMStream has?
(All AT3 files are looped, despite some not having looping data in the header - something the file info window acknowledges, but VGMStream still plays the second loop either way - resulting in the latter half of the song playing silence).

ATRAC3 support would be great as well, as VGMStream only supports ATRAC3+ right now...

edited 7:15 AM EST December 4, 2016
by bnnm at 7:31 AM EST on December 4, 2016
Those are already taken care of :) (in kode54's repo).
If you have looping .oma post them so I can take a look too.

There are some issues that need to be ironed out before a public-ish release though, hopefully soon.
by Knurek at 10:41 AM EST on December 4, 2016
I don't think there are any looping OMA, the format doesn't seem to have a loop chunk, like RIFF does.

One other thing to consider - most of Falcom's games on PSP don't have looping information in the RIFF headers, but the actual loop points can be derived from a textfile included in the game - I've made POS files for most of them (Gurumin, Zwei, Trails in the Sky 1-3, Nayuta no Kiseki). Would be nice if VGMStream could pick those up.


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