How to convert Switch BFSTM to BCTSM? by Wishy The Star at 12:42 PM EDT on July 29, 2017
I'd like to use Splatoon 2's music for a 3DS theme, but no converter tool seems to support this yet.

Is there another way to convert Switch BFSTM to BCTSM?
by Meowmaritus at 3:07 PM EDT on July 29, 2017
The popular program LoopingAudioConverter can convert directly. http://i.imgur.com/LUx7O5g.png

Unless Switch's is different lol I just noticed you said that specifically, sorry.

edited 3:08 PM EDT July 29, 2017
by Kurausukun at 5:07 PM EDT on July 29, 2017
Better idea: use Moosehunter's beautiful CLI: https://github.com/Thealexbarney/VGAudio

Converts between every Nintendo DSP format losslessly. It's a beautiful thing.

You said they're Switch BFSTMs--in that case you're going to want to build from the nintendo-ware branch, since Moose hasn't merged functionality for the new BFSTM fields in the main 2.0 branch yet.

edited 5:08 PM EDT July 29, 2017
by Wishy The Star at 5:56 PM EDT on July 29, 2017
@Meowmaritus

Yes, it is different, and it's okay!


@Kurausukun

I've downloaded it, but how do I go about building from the nintendo-wire branch?

by Kurausukun at 9:27 PM EDT on July 29, 2017
I built it for you since it's super easy: here.

But for future reference, at the top left of the project page, it should say "branch: 2.0." Click that and it'll bring up a list of the branches of the project; all you need to do is click the one you want (nintendo-ware in this case) and then download it. Also, Moosehunter kindly included a build script in the source, so if you have the VS redistributables, all you need to do is run build.cmd.
by furrybob at 4:17 PM EDT on July 31, 2017
Actually, you can use the most recent release for Switch BFSTMs. The Switch uses the same format as the Wii U, so there was no need to change anything


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