Calling for problematic ACB+AWB+ACF by snakemeat at 2:50 PM EDT on August 26, 2017
Hi, I'm working on the ACB code for VGMToolbox. I know a lot of folks have submitted problem files that I never got to look at. I'm asking for you to post them here if you want me to take a look. I can't guarantee that I'll have time to fix them, but I've been working on the code for a week, so I understand it well right now.
Due to my limited free time and varied interests I don't code as often as I used to, so I figured I'd try and get ACB+AWB as solid as possible while I'm in a "coding mood."
Note: I've already got the Metal Gear 3d working from the VGMToolbox thread. The link above will work for it.
Also, I believe Datschge had a question about internal checksums to match ACB and AWB. ACBs do have a checksum. Sometimes it's MD5 and that can be used. There's another checksum type that I haven't figured out yet. In any case, please repost those, I may be able to make a little command line exe to handle that.
Lastly, if you don't want to post here, you can email at vgmtoolbox g mail acct
Hey snakemeat, thanks for offering to look into these issues. I'll look what I can prepare for you.
Ok, here are the raw files from "For Whom the Alchemist Exists". Note that the files originally had no file extensions, they have been added based on the file header so there may be false positives.