Castlevania Chronicles loop trouble by Sephirothkefka at 8:31 AM EST on November 25, 2017
Currently playing back the Castlevania Chronicles .MIB rip and have noticed they end abruptly/don't loop. Running the latest build of VGMStream via Winamp. Is there something I'm missing or?
The original data is not .MIB but raw Sony data in a giant .VB2 file. The headers are in the exe (at 0x3FB20 in the EUR version), with loop points in sector format and non-standard sample rates (ex. the first file is not 44100 but 42732). Other PS1 Konami games are like this too but I guess nobody cares about those clearly off-sounding Suikoden tracks :(
The only way to fix is re-rip with GENH/TXTH, I'll add it the to-do pile.
I wonder why Konami went with this solution rather than sticking with something more traditional like VAG or XA. We may never know the answer to that question.