I already visited it. But i want the actual samples,not sound effects. NSMBU have the same BRSAR files from NSMBWii,so nothing new. SM3DW had some samples in it. but what about other games?
Look bud, Wii U has different file decrypting methods,besides Wii's BRSAR (easy enough). The BFSAR or BCSAR has more complex editing. Pitch,volume,pan,and other effects. So if you want sample rips (example: Mario Kart 8) it will be a lot harder,'cuz sometimes they don't store samples in the BFSAR,mostly SFX and voices. We don't have enough tools to dig that far in Wii U hacking. this helped you? :)
@Jesse_ Hello again Bro! yup,almost done with the Wii U Sf2. and i used VGMToolBox,Dolphin and Video Game Sound Converter (VGSCC) The ADPCM samples were taken from the initial partition (on dolphin,Disc Partition 0/1). the ADPCM's were incorrectly looped and way too pitched up. Wii Music was the easiest,but the loop points were a pain in the butt -_- Fixed it on audacity and FL Studio to create loop points. i am really excited to see my job finished too ^-^
Mario Kart 8 by Vortex 64 at 3:52 AM EDT on April 16, 2020
Turns out that the strings patch + Steel string guitar patch for New super mario bros DS sound very alike to the Wii U and swich intro strings. I used them with This midi (https://www.vgmusic.com/new-files/index.php?s1=date&sd1=on&s2=none&s3=none&t=song&q=Rainbow+Road+%28v1.1%29) and set the strings to String Backing and the Guitar to atmos pad. Hope this helps
Mario Kart 8 by Vortex 64 at 3:52 AM EDT on April 16, 2020
Here is the soundfont link https://musical-artifacts.com/artifacts/480
edited 3:54 AM EDT April 16, 2020
Done with the Wii U Soundfont Yet? by Leighton_Bacon at 9:11 PM EDT on October 28, 2020
@Mr.Sanic Have you finished that soundfont yet? I am interested because I'd like to put the Wii U soundfont onto the Wii (I currently have no idea how that is going to work). Thanks in advance!