generating sab files? by Nariom at 1:43 AM EST on March 4, 2018
Hey!
I noticed VGMstream reads sab files from Square-Enix games. I'm trying to do the reverse the process and mod some music into the Secret of Mana remake. By any chance does someone have any kind of documentation on how the sab files are structured please? Right now the plan is reverse engineering the part of VGMstream which is reverse engineering sab files... Feels kinda silly!
I already got that I have to encode music into CRI HCA format. There also is some information about sizes and whatnot in the binary, but I have no idea what the header should look like, if data should be encrypted and how, and if I'm missing anything. Any insight appreciated :)