new ADX format? by dag at 11:59 AM EDT on March 25, 2007
Hi, I've found a number of games unsupported by in_cube that use this new (alternate?) ADX format. The header seems identical but the id is 01F40480 instead of 01F40400/01F40300. If in_cube tries to play it (editing the header to 01F40400, normally it gives weird results) most of it is noise. However some files are actually closer to the original (still with noise), but foobar's plugin also gives different (noisier) results.
The games are mostly PS2 (Killet7, Okami, Raiden3...) and some XBOX360 (Senko no Ronde). So far no DC games use it and I don't think GC games do it either. I can upload some ADX files and PS2 IRXs/ELFs it it helps.
Checking the PS2 driver's strings, seems old and new versions (like Nov-2005 and even Jan-2004) can decode this format so maybe it's some kind of basic encryption rather than new encoding? Killer7 even uses both regular 0400 and new 0408 ADXs.
I've looked around and not even japanese programs support this, and I tried to contact with kode54 but got no response. Seems some other user already reported about Raiden 3 not working, but just in case...
Btw, I think I found one minor bug: if in_cube tries to play a "wrong"/corrupted file (say you rename a .txt to .adx), it skips it but doesn't "free" it, until you close Winamp you can't rename/delete/whatever the file. Winamp doesn't do this with other files.
I think I've seen these somewhere before but I couldn't make them play... I'm going to take a look at the sample you sent and see if anything new occurs to me.