Question about Nintendo DSP ADPCM by Nicknine at 11:53 AM EDT on July 23, 2018
I was wondering, apparently there are Gamecube games that use the same set of ADPCM coefficients for all sounds in which case they're not stored in sound files. Is there are any way to figure them out in this case? They're probably stored in the executable but how would I go about finding them?

edited 1:15 PM EDT July 23, 2018


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