SSX (PS2) Voice Audio Files by jeangene91 at 10:04 PM EST on November 9, 2018
Similar to the game's music files, the .dat files can play in Winamp if I change the filename to .mus or .sng. However, for these, the start of each different spoken line sounds corrupt. I think its .hdr file might be part of the answer.

Here is a sample .dat file and its .hdr file.
by Kirishima at 10:12 PM EST on November 9, 2018
Whatever that is, it doesn't look like an audio file in a hex editor. Keep seeing SCD1 throughout the file.
by TheNintenguy at 11:57 PM EST on November 9, 2018
Sounds fine to me

And yeah, I've never seen a format that repeats a text string throughout, except for this one file where it kept on calling me LAME...
by jeangene91 at 12:16 PM EST on November 10, 2018
May I ask what you did? I've tried changing the filename, but it did no good, and I don't know what to do with the .hdr.

P.S.: Sorry about the file. I picked it cause it was small. This one (and its .hdr) should brighten your day, though.
by TheNintenguy at 1:30 PM EST on November 10, 2018
My guess would be that you have an old version of in_vgmstream.
Here's a fairly recent version
Just throw the files in the plugin directory and import the hdr into winamp.
by jeangene91 at 2:28 PM EST on November 12, 2018
Thank you very much. I didn't think to listen using the .hdr. Almost all of the files play clearly except this file (and its .dat). They were in a separate folder from the rest of the files.
by TheNintenguy at 5:40 PM EST on November 12, 2018
A relatively quick workaround, I extracted all of the voice clips from grab.dat, they can be found here. I hope it doesn't bother you that all of the voice clips are contained in their own file now.
by jeangene91 at 2:55 PM EST on November 13, 2018
No, I don't mind at all. For future reference, what was your workaround for this?
by TheNintenguy at 8:08 PM EST on November 15, 2018
I used VGMToolBox's Advanced Cutter/Offset Finder; input "SCHl" (lowercase 'L') as the search string, input "SCEl" (lowercase 'L') as the terminator string and the output file extension should be set to .sng (or .mus?) [the output folder is your decision, clearly].


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