What are .bisar files and what are .bigrp files by pierippah2 at 11:38 PM EDT on March 26, 2019
Sorry if I already asked about this before but in blaster master zero 2 these files exist in the audio folder and I want to grab the music from them. I already checked them with lasagna examiner or whatever it's called and with a hex editor and I can't find much of a header
Making a second thread isn’t gonna speed up figuring out MBZ2. Give it some time and something might happen eventually, but right now everyone is stumped as to what’s inside these bigrp containers.
Pardon the necro, but.... has anyone managed to figure out how to make these games' files playable yet? It's been over a year and I've admittedly gotten more anxious to get working versions of these sets. Perhaps they require the txth/txtp treatment to get them working?
Time for another bump, as this is most relevant: As it turns out, Bloodstained: Curse of the Moon 2 also uses the BIGRP containers for its audio. I leave the files here, just in case anyone can figure out this format for good....
by ChillyBilly at 4:15 PM EST on November 22, 2020
Came across another Inti game that uses bigrp files: Bakutsuri Hunters. Maybe they'll provide further insight into figuring out how to make these things playable, eh? ;)