Next Page

Technictix and Technic Beat (PS2) Music ripping by JacintaB19 at 3:52 AM EDT on March 15, 2020
I'm trying to rip the music from both Technictix and Technic Beat. I used PSound, and that only gave me the instument samples and sounds.

Is there anything that can help me to get the music from these two Playstation 2 games.

edited 3:54 AM EDT March 15, 2020
by AnonRunzes at 6:43 PM EDT on March 15, 2020
i made a quickBMS script that could handle these two games, but alas i only supported japanese releases of these games.

here it is just in case:
arika_ps2_cd.bms
by JacintaB19 at 8:47 AM EDT on July 4, 2020
I have the game's iso, but how do i rip the music? Could you give me a tutorial please?
by AnonRunzes at 12:24 PM EDT on July 4, 2020
do you have WinRAR installed?
Technictix (PS2) music ripping problems by JacintaB19 at 5:18 AM EDT on July 5, 2020
Yes. I have installed WinRar, and i have ripped all of the first game's sound data by now using your BMS script, but I might be having trouble. The music has to be just right like in the actual game itself.

When I play the music in MF Audio with 12000Hz as the default (and common) frequency, the parts of each track are all jumbled up! It's almost like i've mixed up the parts of a track or almost all tracks, or have done something wrong. Track c00 has this issue along with the rest of the .mus files. There is also some stuttering while I'm playing the files. All of this might be because I haven't done the extracting correctly, as i'm not good at ripping music from PS2 games...

Why are all the instuments and sounds are put into single .vb files? Could this game have sequenced music.

The same thing also happens on Street Fighter EX3 (as that game was already ripped). There are .mus, .seq, and .vb files, but Street Fighter EX3's gamerip has .txth, and .txtp files. What do these files mean, and what are they for?

Someone might have used Cheat Engine to complete the SF EX3 gamerip. Should i do the same for Technictix?

Here's the first game's folder for your checking. The data is in the "snd", seq, and "zmus" folders. Not sure about the other folders though. The game's working title name was Symphonix.

So, i need some more help as this gamerip is harder than I've thought.

edited 3:38 PM EDT July 5, 2020
by almendaz at 4:58 AM EDT on July 8, 2020
Long time no see!
There is no stuttering in the .mus files.
As per this post, .mus files need either descrambling, a custom playback driver, or a multi-txth/txtp per-track.
I encountered this similar phenomenon with the super DBZ PS2 games.
You say SFEX3 has also this very same scrambling/jumbling issue? So they use the same sound driver then.

Edit: I tested .mus with PCMLE16 .txth. I mistook stutter with jumbling. The stuttering in your extracted files must be either due to bad extraction, or incorrect source files.

Edit2: I realized the stutter's origin. You extracted PS2 files as RAW (2352 B/sect). You should extract them as DATA (i.e. iso mode/ 2048 B/sect). PS2 game media do not use ECC bytes. Extract the files with this consideration, redo the audio extraction process as you did, and the stutter should be no more.
Do this for ALL your rip. Remember: PS2 media do not use ECC.

edited 5:44 AM EDT July 8, 2020
by JacintaB19 at 9:26 AM EDT on July 8, 2020
Oops! I'll have to wait until a pro like you can rip all of this game's music.

I also noticed that the script has been updated. So you can get both Technictix and Technic Beat's gamerips (as no one has ever done gamerips of these two titles).

How can i extract the files as DATA? Can you give me some tutorials for this.

edited 12:09 PM EDT July 8, 2020
by almendaz at 12:59 AM EDT on July 9, 2020
"How can i extract the files as DATA?"
That's my complicated way to call "copy files". In short:
- Extract as RAW == use specialized CD ripping tools (isobuster, etc), or VGMt's ISO/Archive Extractor "Extract RAW to ...".
- Extract as DATA == a simple "copy to" (if source files allow for copy), i.e. just copy the files to somewhere.

Extracting as DATA means to COPY the files as the O.S.'s file browser sees them:
- Open game disc in file explorer (windows or linux, or your O.S.), and COPY the source (.DAT) files. None of "disc ripping" or isotools or bin extractor or the like; or
- VGMt -> Misc. Tools -> Extraction Tools -> Generic -> ISO/Archive Extractor : right-click on file(s), then "Extract to subfolder", NOT the "Extract RAW to ..." options.

Then, use the .bms script on those .DAT source files as you did before.
To test .mus files, use a .txth file with "codec = PCM16LE" and "sample_rate = 24000"
Do this first to see if the extraction went well.
by JacintaB19 at 6:40 AM EDT on July 9, 2020
I have a problem in ripping the music from the first game. I get this error: "Incomplete output file. Can't read 14336 bytes from offset 0c103000.", meaning that it's ripped 99% of the mus files, but it can't rip the "stb and "sta" mus files in the "zmus" folder (It can rip the folders if the data is RAW).

edited 6:51 AM EDT July 9, 2020
by JacintaB19 at 6:48 AM EDT on July 9, 2020
And how could i make a txth file. Any help on that.

edited 6:52 AM EDT July 9, 2020

Next Page
Go to Page 0 1 2

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source