LF parameters to rip VFlash SFX using Audacity by P-Kong at 4:37 PM EST on December 19, 2020
I was thinking of ripping the SFX of VFlash games (they are BIN files on a disc that runs on a PSX-tier console) in the same vein as you'd rip GBA content in Audacity, but messing around with the parameters for half an hour didn't yield much of a result.

a sample rate of ~14000 and no endianness yielded the best results… yet not a clear one.

This is what I attempt to do:
https://little-scale.blogspot.com/2012/12/how-to-extract-pcm-samples-from-gba-rom.html

PSX games can go up to the classic 44.1 kHz but that seems too much for VFlash


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