Unplayable Files by JackTheRipper at 4:59 AM EDT on June 26, 2021
Some files are unplayable, anyone update the info.
Games: *Shrek 2 (buggy dsp, also some random fmv format which needs to be demuxed)(GC, 2004) *Superman: Shadow (has STR2 and VAGa header, .vid files which needs to be demuxed)(PS2, 2002) *Zapper (Xbox, 2002) *Shrek 3 Superslam GC/Wii GCUB sound.dat/hdr (some files are buggy) *Wallace & Gromit Project Zoo (GC, 2003) *High Voltage bank like files throughout the years [Charlie, KND, Grim Adventures] (GC) *Sneak King (Xbox, 2006 - .wav/.str) *The Fairly OddParents: Breakin' Da Rules (GC, 2003 and file named dance_beatmatch which is unplayable on PS2) *Mono .THP file (seen on Vilgax Attacks, Purple Planet, and some other games) *Muppets Party Cruise (GC, 2003) *Angry Birds Star Wars (Wii U/Wii, 2013) - Some ambience files are surround 32k while music is stereo. *Vicious Engine titles throughout the years mus (v1)/.str (v2) headerless file (Wii U, Wii? (Use txth), PS2? use (txth), 360? (use xma_transform), PSP/PS3/PSV have headers on them) (PS2/PS2 data.pak - use riff extractor for psp version|use vgmtoolbox's sony adpcm for ps2 version, despicable me ps2 use 0x10 interleave and 44100 sample rate at stereo, while other ps2 games are mono .mib) *Spongebob's Atlantis Squarepantis (Wii/PS2, 2007) (But most of the files are playable while the Files named Level4 and Level14 are unplayable)
Anyone tried extracting Sound_Common.bf that has higher sample rate (48,000hz) than most other versions (24,000hz) from Rayman Raving Rabbids (360) which the header start with BIG (00000000) where the names are located at (000138C0) and it ends with some garbage footer (50F2F34A).
Some Alchemy engine games failed to extract some of its files for some reason, but when using a embedded fsb extractor which can help (IGA. - Madagascar 2 [Wii, PS2], .AGI - Swap Force|Superchargers|Imaginators [360, PS3]).
Super Monkey Ball Adventure (PS2 - Music.MB) individual files can be extracted with vagguess with the interleave of 10000 and sample rate of 44100, .ads header remove bytes at 0-27
High Voltage (LSL MCL?, PC uses CRI media formats) [Charlie - 48,000HZ, later titles like Zathura, KND, Grim Adventures - 32,000HZ (PS2 - *.MIA)] individual files can be extracted with vagguess with the interleave of 4000 and sample rate as mentioned above, .ads header remove bytes at 0-27 and use txth, .mih has some missing samples.
Justice League *.vat file (mouth.vat contains voice clips) (PS2 - some files can be extracted with VGMToolbox's Sony ADPCM extractor or VAG_Scanner.exe but vagguess doesn't extract some of the multiple streams like music and ambience, Xbox)
Mojo - Resource.rez (has audio files inside them but contains .pss - PS2, .bik - Xbox)
Alvin (PS2 MIB/MIH.paks names start at 00000448, mih files are 64 bytes, files start at 00000E00)
Ruff Trigger (PS2 Musics.MB2/.MBH .mih files are 64 bytes, individual files can be extracted with vagguess - remove .ads header at 0-27)
Spider-Man 3 (PS2/Wii Audio.pak - use FSBII to extract them)
Where the Wild Things Are (Streams/Sounds.res - in the 360 version use any zlib extractor on the sounds.res file then use ravioli, fsbii, or VGMToolbox cutter [HEADER: FSB4])
Spider-Man 3 (PS3 *.PS3SSB - don't use fsbii, USE vgmtoolbox to extract them with the offset of 4653423301000000 and delete some bad ones)
THQ OZ (GC DSP?/PS2 VAGp/Xbox XACT WBND|SDBK *.sounds file - use vgmtoolbox to extract them with the following offset as mentioned above)
Activision games NSLB header, seen in Call of Duty 3 (All), Kung Fu Panda (PS2 interleave 800, and Wii versions only) (360/XMA, PS3/MP3, PS2/ADP, XBOX/IMA, GC|Wii/DSP?) (.wbk) - use ravioli for ps3 files, use any riff extractor for the 360 files, use vgmtoolbox's sony adpcm extractor or VAG_Scanner.exe for the ps2 files
HVS Quantum3 .dir/.wad (*.gcm/gcs, *.xbm/xbs, *.psm/pss, *.r4m/r4s *.avl/vol) - weconduit needs some support for other games like Ben10:POE, I-Ninja, Family Guy, Astro Boy, Iron Man 2, Catwoman, Nick Fit, Diego Dinosaur, Dora
Mass Media *.blt file (Tetris Evolution uses some random headerless unknown codec?)
SMFOF PS2 Data.bin (Contains multistream files *.mic/mib/mih at 32000hz and interleave of 4000) (try this offset 3030303030303030303030303030303030303030303030303030303030303030 to extract and then remove that offset)
edited 11:54 AM EDT June 26, 2021
edited 3:22 AM EDT June 27, 2021
300MB limit by JackTheRipper at 11:55 AM EDT on June 26, 2021
I'm trying to upload a file that is over 300mb, but for now it has to be 299mb or below.
Some files are unplayable, anyone update the info.
Games: *Shrek 2 (buggy dsp, also some random fmv format which needs to be demuxed)(GC, 2004) *Superman: Shadow (has STR2 and VAGa header, .vid files which needs to be demuxed)(PS2, 2002) *Shrek 3 Superslam GC/Wii GCUB sound.dat/hdr (some files are buggy) *Wallace & Gromit Project Zoo (GC, 2003) *High Voltage bank like files throughout the years [Charlie, KND, Grim Adventures] (GC) *Muppets Party Cruise (GC, 2003) *Angry Birds Star Wars (Wii U/Wii, 2013) - Some ambience files are surround 32k while music is stereo. *Vicious Engine titles throughout the years mus (v1)/.str (v2) headerless file (Wii U, Wii? (Use txth), PS2? use (txth), 360? (use xma_transform or txth), PSP/PS3/PSV have headers on them) (PS2/PS2 data.pak - use riff extractor for psp version|use vgmtoolbox's sony adpcm for ps2 version, despicable me ps2 use 0x10 interleave and 44100 sample rate at stereo, while other ps2 games are mono .mib)
Some Alchemy engine games failed to extract some of its files for some reason, but when using a embedded fsb extractor which can help (IGA. - Madagascar 2 [Wii, PS2], .AGI - Swap Force|Superchargers|Imaginators [360, PS3]).
Super Monkey Ball Adventure (PS2 - Music.MB) individual files can be extracted with vagguess with the interleave of 10000 and sample rate of 44100, .ads header remove bytes at 0-27
High Voltage (LSL MCL uses CRI media formats) [Charlie - 48,000HZ, later titles like Zathura, KND, Grim Adventures - 32,000HZ (PS2 - *.MIA)] individual files can be extracted with vagguess with the interleave of 4000 and sample rate as mentioned above, .ads header remove bytes at 0-27 and use txth, .mih has some missing samples.
Justice League *.vat file (mouth.vat contains voice clips) (PS2 - some files can be extracted with VGMToolbox's Sony ADPCM extractor or VAG_Scanner.exe but vagguess doesn't extract some of the multiple streams like music and ambience, Xbox)
Mojo - Resource.rez (has audio files inside them but contains .pss - PS2, .bik - Xbox)
Alvin (PS2 MIB/MIH.paks names start at 00000448, mih files are 64 bytes, files start at 00000E00)
Ruff Trigger (PS2 Musics.MB2/.MBH .mih files are 64 bytes, individual files can be extracted with vagguess - remove .ads header at 0-27)
Spider-Man 3 (PS2/Wii Audio.pak - use FSBII to extract them)
Where the Wild Things Are (Streams/Sounds.res - in the 360 version use any zlib extractor on the sounds.res file then use ravioli, fsbii, or VGMToolbox cutter [HEADER: FSB4])
Spider-Man 3 (PS3 *.PS3SSB - don't use fsbii, USE vgmtoolbox to extract them with the offset of 4653423301000000 and delete some bad ones)
THQ OZ (GC DSP/PS2 VAGp/Xbox XACT WBND|SDBK *.sounds file - use vgmtoolbox to extract them with the following offset as mentioned above)
Activision games NSLB header, seen in Call of Duty 3 (All), Kung Fu Panda (PS2 interleave 800, and Wii versions only) (360/XMA, PS3/MP3, PS2/ADP, XBOX/IMA, GC|Wii/DSP?) (.wbk) - use ravioli for ps3 files, use any riff extractor for the 360 files, use vgmtoolbox's sony adpcm extractor or VAG_Scanner.exe for the ps2 files
HVS Quantum3 .dir/.wad (*.gcm/gcs, *.xbm/xbs, *.psm/pss, *.pcm/pcs, *.r4m/r4s *.avl/vol) - weconduit needs some support for other games like Ben10:POE, I-Ninja, Family Guy, Astro Boy, Iron Man 2, Catwoman, Nick Fit, Rudolph, Diego Dinosaur, Dora
Mass Media *.blt file (Tetris Evolution uses XWB/XSB, but it has some random unknown compression?)
SMFOF PS2 Data.bin (Contains multistream files *.mic/mib/mih at 32000hz and interleave of 4000) (try this offset 3030303030303030303030303030303030303030303030303030303030303030 to extract and then remove that offset)
I've ripped the audio tracks from the Xbox 360 version of Rayman Raving Rabbids, I've only posted them to the hcs64 discord server so maybe it's a good idea to repost it here, someone still needs to add this to vgm.hcs64.com: https://www.mediafire.com/file/whn16ad8xfmppkl/Rayman_-_Raving_Rabbids_%25282007-04-06%2529%2528Ubisoft_Montpellier%2529%2528Ubisoft%2529%255BX360%255D.7z/file
As for Vicious Engine games, I've re-ripped the music tracks from the console versions of Pac-Man & The Ghostly Adventures 1 & 2 which use that engine, the Wii U version formats have yet to be deciphered and the PC version of 1 has been ripped, but not yet added to hcs64: https://www.mediafire.com/file/vtlevfsozpo6w7t/Pac-Man_and_the_Ghostly_Adventures_%255BPac-World%255D_%25282013-10-29%2529%2528Monkey_Bar_Games%2529%2528Bandai_Namco%2529%255BPC%255D.7z/file
re/; by jurassicPieter at 10:49 AM EST on January 15, 2022
I miss Rayman Raving Rabbids 2 and Raving Rabbids TV Party. Rayman Raving Rabbids 2 apparently has a Polish PC version where the songs might be playable, but the gamecube version is still not playable. Never figured out why unbf could not extract the files from TV Party
@jurassicPieter I just finished ripping the Wii and PC versions of RRR2, the Wii version however takes up nearly 1 GB so that will have to be posted on an external site for now: https://www.mediafire.com/file/zu7msoh5lu3y25h/Rayman_-_Raving_Rabbids_2_%25282007-11-15%2529%2528Ubisoft_Paris%2529%2528Ubisoft%2529%255BWii%255D.7z/file
As for TV Party, there's already a rip available on hcs64, so there's no need to rip that game.
300MB limit by JackTheRipper at 9:09 PM EST on January 15, 2022
Nevermind, I have a temporary solution.
Use inspect element in the green button, then replace data size with 1077487420.
300MB limit by icup321 at 3:58 AM EST on January 16, 2022
...Wait, seriously? You can just use inspect element to get past the 300 MB limit? That's crazy, how did the web designer not anticipate something like that, definitely gonna get patched out at some point though...
...butimightaswelluseitwhileicanlol
Unplayable Files by PokemonTrainer at 4:33 AM EST on January 29, 2022
I've got the dialoge voice files form FINAL FANTASY XII Janpanese version (It takes up 156,233,728 bytes ) but neither the Foobar2000 nor the VGMStream can't paly them.The VGMTrans is able to read and convenrt them with the wrong simple rate and playback rate.When open them on WinHex,I found the word "VSF" by the end of the whole file.Could anyone tell me how to play or convert it in the right way,please.