Mortal Kombat 2 IBM PC/AT Hoot pack by Newbie2000 at 4:11 PM EST on December 23, 2021
The Hoot driver from Pyrotechnica works perfectly with Mortal Kombat 2.

Extract the Pyrotechnica Hoot archive, while preserving the folder structure. Do not delete code.com, but delete all other files in the extracted folder's subfolders.

Copy the following list of files from MK2 into the sub-folders, and create a new archive mortalkombat2_at.zip
*.AWE files into the AWE32 folder
*.BIN files into the DRIVERS folder
*.GVS into the GRAV folder
*.LAP into the LAPC folder
*.SBL into the SBL folder
*.SCC1 into the SCC1 folder

Add the following XML code to acclaim.xml. I didn't name the tracks because I couldn't determine the names of several files.

    <game>
        <name>[PC/AT] Mortal Kombat 2 (SC-55)</name>
        <driver type="beep">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="midiout" value="1"/>
            <option name="midiout_type" value="4"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/SCC.BIN</rom>
            <rom type="file" offset="0x10">SCC1/ANIMB.MID</rom>
            <rom type="file" offset="0x11">SCC1/ARMOUE.MID</rom>
            <rom type="file" offset="0x12">SCC1/ARMOUR.MID</rom>
            <rom type="file" offset="0x13">SCC1/BABAL1.MID</rom>
            <rom type="file" offset="0x14">SCC1/BABAL2.MID</rom>
            <rom type="file" offset="0x15">SCC1/BUYDOL.MID</rom>
            <rom type="file" offset="0x16">SCC1/CONT.MID</rom>
            <rom type="file" offset="0x17">SCC1/DEADE.MID</rom>
            <rom type="file" offset="0x18">SCC1/DEADP.MID</rom>
            <rom type="file" offset="0x19">SCC1/END01.MID</rom>
            <rom type="file" offset="0x1A">SCC1/ENDGAM.MID</rom>
            <rom type="file" offset="0x1B">SCC1/FATAL.MID</rom>
            <rom type="file" offset="0x1C">SCC1/FLAWVI.MID</rom>
            <rom type="file" offset="0x1D">SCC1/FLOWER.MID</rom>
            <rom type="file" offset="0x1E">SCC1/FRIEND.MID</rom>
            <rom type="file" offset="0x1F">SCC1/INTRO1.MID</rom>
            <rom type="file" offset="0x20">SCC1/INTRO2.MID</rom>
            <rom type="file" offset="0x21">SCC1/KOMTOE.MID</rom>
            <rom type="file" offset="0x22">SCC1/KOMTOM.MID</rom>
            <rom type="file" offset="0x23">SCC1/LIUKAN.MID</rom>
            <rom type="file" offset="0x24">SCC1/LIVFOE.MID</rom>
            <rom type="file" offset="0x25">SCC1/LIVFOR.MID</rom>
            <rom type="file" offset="0x26">SCC1/PIT2.MID</rom>
            <rom type="file" offset="0x27">SCC1/PIT2EA.MID</rom>
            <rom type="file" offset="0x28">SCC1/PIT2EB.MID</rom>
            <rom type="file" offset="0x29">SCC1/PORTAE.MID</rom>
            <rom type="file" offset="0x2A">SCC1/PORTAL.MID</rom>
            <rom type="file" offset="0x2B">SCC1/RAINBO.MID</rom>
            <rom type="file" offset="0x2C">SCC1/SELSCR.MID</rom>
            <rom type="file" offset="0x2D">SCC1/TITLE.MID</rom>
            <rom type="file" offset="0x2E">SCC1/TUNE9.MID</rom>
            <rom type="file" offset="0x2F">SCC1/WASTE.MID</rom>
            <rom type="file" offset="0x30">SCC1/WASTEE.MID</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>
    <game>
        <name>[PC/AT] Mortal Kombat 2 (MT-32)</name>
        <driver type="beep">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="midiout" value="1"/>
            <option name="midiout_type" value="2"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/LAP.BIN</rom>
            <rom type="file" offset="0x10">LAPC/ANIMB.LAP</rom>
            <rom type="file" offset="0x11">LAPC/ARMOUE.LAP</rom>
            <rom type="file" offset="0x12">LAPC/ARMOUR.LAP</rom>
            <rom type="file" offset="0x13">LAPC/BABAL1.LAP</rom>
            <rom type="file" offset="0x14">LAPC/BABAL2.LAP</rom>
            <rom type="file" offset="0x15">LAPC/BUYDOL.LAP</rom>
            <rom type="file" offset="0x16">LAPC/CONT.LAP</rom>
            <rom type="file" offset="0x17">LAPC/DEADE.LAP</rom>
            <rom type="file" offset="0x18">LAPC/DEADP.LAP</rom>
            <rom type="file" offset="0x19">LAPC/END01.LAP</rom>
            <rom type="file" offset="0x1A">LAPC/ENDGAM.LAP</rom>
            <rom type="file" offset="0x1B">LAPC/FATAL.LAP</rom>
            <rom type="file" offset="0x1C">LAPC/FLAWVI.LAP</rom>
            <rom type="file" offset="0x1D">LAPC/FLOWER.LAP</rom>
            <rom type="file" offset="0x1E">LAPC/FRIEND.LAP</rom>
            <rom type="file" offset="0x1F">LAPC/INTRO1.LAP</rom>
            <rom type="file" offset="0x20">LAPC/INTRO2.LAP</rom>
            <rom type="file" offset="0x21">LAPC/KOMTOE.LAP</rom>
            <rom type="file" offset="0x22">LAPC/KOMTOM.LAP</rom>
            <rom type="file" offset="0x23">LAPC/LIUKAN.LAP</rom>
            <rom type="file" offset="0x24">LAPC/LIVFOE.LAP</rom>
            <rom type="file" offset="0x25">LAPC/LIVFOR.LAP</rom>
            <rom type="file" offset="0x26">LAPC/PIT2.LAP</rom>
            <rom type="file" offset="0x27">LAPC/PIT2EA.LAP</rom>
            <rom type="file" offset="0x28">LAPC/PIT2EB.LAP</rom>
            <rom type="file" offset="0x29">LAPC/PORTAE.LAP</rom>
            <rom type="file" offset="0x2A">LAPC/PORTAL.LAP</rom>
            <rom type="file" offset="0x2B">LAPC/RAINBO.LAP</rom>
            <rom type="file" offset="0x2C">LAPC/SELSCR.LAP</rom>
            <rom type="file" offset="0x2D">LAPC/TITLE.LAP</rom>
            <rom type="file" offset="0x2E">LAPC/TUNE9.LAP</rom>
            <rom type="file" offset="0x2F">LAPC/WASTE.LAP</rom>
            <rom type="file" offset="0x30">LAPC/WASTEE.LAP</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>
<game>
        <name>[PC/AT] Mortal Kombat 2 (SoundBlaster)</name>
        <driver type="soundblaster16">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="opl3_mix" value="0x200"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/SBL.BIN</rom>
            <rom type="file" offset="0x10">SBL/ANIMB.SBL</rom>
            <rom type="file" offset="0x11">SBL/ARMOUE.SBL</rom>
            <rom type="file" offset="0x12">SBL/ARMOUR.SBL</rom>
            <rom type="file" offset="0x13">SBL/BABAL1.SBL</rom>
            <rom type="file" offset="0x14">SBL/BABAL2.SBL</rom>
            <rom type="file" offset="0x15">SBL/BUYDOL.SBL</rom>
            <rom type="file" offset="0x16">SBL/CONT.SBL</rom>
            <rom type="file" offset="0x17">SBL/DEADE.SBL</rom>
            <rom type="file" offset="0x18">SBL/DEADP.SBL</rom>
            <rom type="file" offset="0x19">SBL/END01.SBL</rom>
            <rom type="file" offset="0x1A">SBL/ENDGAM.SBL</rom>
            <rom type="file" offset="0x1B">SBL/FATAL.SBL</rom>
            <rom type="file" offset="0x1C">SBL/FLAWVI.SBL</rom>
            <rom type="file" offset="0x1D">SBL/FLOWER.SBL</rom>
            <rom type="file" offset="0x1E">SBL/FRIEND.SBL</rom>
            <rom type="file" offset="0x1F">SBL/INTRO1.SBL</rom>
            <rom type="file" offset="0x20">SBL/INTRO2.SBL</rom>
            <rom type="file" offset="0x21">SBL/KOMTOE.SBL</rom>
            <rom type="file" offset="0x22">SBL/KOMTOM.SBL</rom>
            <rom type="file" offset="0x23">SBL/LIUKAN.SBL</rom>
            <rom type="file" offset="0x24">SBL/LIVFOE.SBL</rom>
            <rom type="file" offset="0x25">SBL/LIVFOR.SBL</rom>
            <rom type="file" offset="0x26">SBL/PIT2.SBL</rom>
            <rom type="file" offset="0x27">SBL/PIT2EA.SBL</rom>
            <rom type="file" offset="0x28">SBL/PIT2EB.SBL</rom>
            <rom type="file" offset="0x29">SBL/PORTAE.SBL</rom>
            <rom type="file" offset="0x2A">SBL/PORTAL.SBL</rom>
            <rom type="file" offset="0x2B">SBL/RAINBO.SBL</rom>
            <rom type="file" offset="0x2C">SBL/SELSCR.SBL</rom>
            <rom type="file" offset="0x2D">SBL/TITLE.SBL</rom>
            <rom type="file" offset="0x2E">SBL/TUNE9.SBL</rom>
            <rom type="file" offset="0x2F">SBL/WASTE.SBL</rom>
            <rom type="file" offset="0x30">SBL/WASTEE.SBL</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>    
    <game>
        <name>[PC/AT] Mortal Kombat 2 (MT-32 Emulation)</name>
        <driver type="beep">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="midiout" value="1"/>
            <option name="midiout_type" value="1"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/LAP.BIN</rom>
            <rom type="file" offset="0x10">LAPC/ANIMB.LAP</rom>
            <rom type="file" offset="0x11">LAPC/ARMOUE.LAP</rom>
            <rom type="file" offset="0x12">LAPC/ARMOUR.LAP</rom>
            <rom type="file" offset="0x13">LAPC/BABAL1.LAP</rom>
            <rom type="file" offset="0x14">LAPC/BABAL2.LAP</rom>
            <rom type="file" offset="0x15">LAPC/BUYDOL.LAP</rom>
            <rom type="file" offset="0x16">LAPC/CONT.LAP</rom>
            <rom type="file" offset="0x17">LAPC/DEADE.LAP</rom>
            <rom type="file" offset="0x18">LAPC/DEADP.LAP</rom>
            <rom type="file" offset="0x19">LAPC/END01.LAP</rom>
            <rom type="file" offset="0x1A">LAPC/ENDGAM.LAP</rom>
            <rom type="file" offset="0x1B">LAPC/FATAL.LAP</rom>
            <rom type="file" offset="0x1C">LAPC/FLAWVI.LAP</rom>
            <rom type="file" offset="0x1D">LAPC/FLOWER.LAP</rom>
            <rom type="file" offset="0x1E">LAPC/FRIEND.LAP</rom>
            <rom type="file" offset="0x1F">LAPC/INTRO1.LAP</rom>
            <rom type="file" offset="0x20">LAPC/INTRO2.LAP</rom>
            <rom type="file" offset="0x21">LAPC/KOMTOE.LAP</rom>
            <rom type="file" offset="0x22">LAPC/KOMTOM.LAP</rom>
            <rom type="file" offset="0x23">LAPC/LIUKAN.LAP</rom>
            <rom type="file" offset="0x24">LAPC/LIVFOE.LAP</rom>
            <rom type="file" offset="0x25">LAPC/LIVFOR.LAP</rom>
            <rom type="file" offset="0x26">LAPC/PIT2.LAP</rom>
            <rom type="file" offset="0x27">LAPC/PIT2EA.LAP</rom>
            <rom type="file" offset="0x28">LAPC/PIT2EB.LAP</rom>
            <rom type="file" offset="0x29">LAPC/PORTAE.LAP</rom>
            <rom type="file" offset="0x2A">LAPC/PORTAL.LAP</rom>
            <rom type="file" offset="0x2B">LAPC/RAINBO.LAP</rom>
            <rom type="file" offset="0x2C">LAPC/SELSCR.LAP</rom>
            <rom type="file" offset="0x2D">LAPC/TITLE.LAP</rom>
            <rom type="file" offset="0x2E">LAPC/TUNE9.LAP</rom>
            <rom type="file" offset="0x2F">LAPC/WASTE.LAP</rom>
            <rom type="file" offset="0x30">LAPC/WASTEE.LAP</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>


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