Bratz (PS2) .ps2 & wav file by Wrland at 12:03 PM EDT on June 8, 2022
i just extract AllPaks.ps2 with blitz_games.bms with QuickBMS, then i extracted sound_generic.ps2 with same script bms in QuickBMS and i cannot play .wav in foobar2000, its possible to play .wav files? file from Bratz Forever Diamondz (PS2) with foobar2000 or other program??



allpak link: https://mega.nz/file/aBARQTKQ#ZXIN8Ua2CX9mPmYe67UqXDwCY6srWmquXZaYEofK2IE

link: https://mega.nz/file/2dAm1KzR#_FYok4amp_e-4-8e8hTPHK-GItAuUQZWZzXY6lqsAMY

and genetic .wav link: https://mega.nz/file/qQR3RBqS#ghVFHBuKg-LgwbWgJpIXblo7D-e7U71zskL2xH3NjXU

edited 12:04 PM EDT June 8, 2022

edited 12:05 PM EDT June 8, 2022

edited 12:06 PM EDT June 8, 2022

edited 12:07 PM EDT June 8, 2022

edited 12:08 PM EDT June 8, 2022

edited 12:08 PM EDT June 8, 2022

edited 5:47 PM EDT June 8, 2022
by Wrland at 10:17 PM EDT on June 9, 2022
any idead please?
by Nisto at 8:33 AM EDT on June 10, 2022
The .wav files are actually 4-bit Sony ADPCM, with a basic, custom 16-byte header. Just remove the first 16 bytes, and rename the extension to .vb and you should be able to play them in foobar2000 (provided you have the appropriate components).

Alternatively, if you use vgmstream, create a .wav.txth file in the same folder, with this content ("Enable common exts" must be ticked in vgmstream's settings):

codec = PSX
sample_rate = @0x04$4
channels = 1
start_offset = 0x10
num_samples = data_size
loop_flag = auto


edited 7:23 PM EDT June 10, 2022
by Wrland at 7:44 PM EDT on June 10, 2022
remove 16 bytes with hex editor?
by Nisto at 8:11 PM EDT on June 10, 2022
For example, yes. I'm sure there are many other ways though.


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