Extract audio from kane lynch 1 failed by marine025 at 8:32 PM EST on January 28, 2024
srt big file, extracted with game extractor which includes all .wav files including soundtrack but they sound bad like too slow or too speed. gog game version i dont know what is hapenning
I think it's because the wav files are often sewn into each other because of the game's quirky sound engine. The files which have different variations (voicelines with or without radio filters, or layered music tracks) are sewn into each other so that they could seamlessly transition in-game. But I've looked into .whd files, and music layers and voices with radio filters are actually supposed to be separate.
I'm not sure, but maybe Game Extractor's plugin was not meant to be used on PC version, but rather the PS3 or XBox version. This site actually has a bms script called PS3_Def.bms, but I can't find a PS3 version anywhere.
Perhaps, cracking that .str file is possible (Hitman: Blood Money's .str file is extractable after all), but the game is so obscure that nobody gives a damn. Too bad. I've been wanting to rip the in-game voicelines for years, but it just doesn't seem possible at all.
To add to the frustration, the voicelines are their radio counterparts are not even the same sample rate. The OG voicelines are 32,000 hz while radio voicelines are 16,000 hz. Why the hell would anyone even merge two files with different sample rates like that? That makes it impossible to use Audacity, sox, or any other kind of raw audio scanner because you'd have to somehow create a stereo track with two different sample rates for 2 channels which is just absurd!
The only option would be to decipher the .str file itself, but no one's done that in 17 years, so what can you even hope for?
So...back here again by thermal7 at 2:35 PM EDT on July 31, 2024
This game continues to be a source of frustration and misery for me because it seems to have the MOST un-extractable sound in the world. No kidding, it should probably have a Guinness Record or something for that.
I've been poking around with console versions of K&L, but of course fruitlessly. For some reason, the PS3_Def.bms script does NOTHING. Why? It was really difficult to find a Ps3 version, and now that I have it, it doesn't do anything? Am i doing something wrong?
About that other script, the one that picks apart files into smaller pieces. It's actually useful to some extent on Pc version, I could even extract music with correct txth header. But no luck with voicelines, some of them (in particular the ones spoken during cutscenes) seem to have headerless IMA ADPCM though the IMA txth doesn't work.
The others work with 16bit PCM txth but seems to have weird sample rate issue - with mono channel the correct sample rate is 48000 hz but it doesn't sound right, I try stereo with 24000 hz, still doesn't sound right. The only logical conclusion is that the two voicelines, a normal one with 32000 hz and a radio-filtered variant with 16000hz, are both stuffed into one another.
I don't even know what to do with the console versions, but at least I have them for what it's worth. And since the rips were done for console versions, I know for a fact that ripping them is possible. I don't really want the music, I'm after the voicelines - the voice acting in K&L1 is amazing and I really want the raw voicelines
I'm probably shouting into a void, but please, if you are the author(s) of those 2 rips, or if you just know something about how to rip the sound from K&L1, please send something to this thread. The sound clearly SHOULD be rippable, so if you could help me figure out how to do it, I would be eternally grateful.