Blue Stinger (Dreamcast): SFX location? by JomSpoons at 12:26 PM EDT on July 5, 2024
Hello! I've been looking to rip as much audio as possible from the Dreamcast game Blue Stinger. After extracting the game with GD-ROM Explorer, I managed to make its .WAV files, which contains cutscene dialogue, playable using AicaADPCM2WAV. It also seems its music is contained within the .MPB and .MSB files (.MPB being the banks, and .MSB presumably being the sequences), but what I'm looking for is the game's sound effects.

I am honestly at a total loss as to where to find them. The .NJ files are models, the .NT files are textures, the .SFD files are pre-rendered cutscenes, and the .MLT and .DRV files I believe is for a beta song. I have no idea what the .PRM or .PVP files are for, but judging by their file size they don't contain audio either. My best guess is that they're within the .BIN files, but I tried scanning every .BIN file (as well as every other file type) with PSound and that netted no results.

So my question then is where exactly IS the game's sound effects? Are they contained within the .BIN files or are they somewhere else that I missed? And how would I go about extracting those sounds? If anyone can assist me in finding these I'd be very grateful. Thank you!
by JomSpoons at 2:59 PM EDT on July 7, 2024
I was able to locate them. They're in the .MLT file, but to access them you need to extract it using dsfsndext and then run the OSB files through this fork of OSBExtract. The sounds play at the wrong frequency but it shouldn't be too hard to fix that by hand.


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