Wind Waker BMS->WAV not working by knuxyl at 5:14 AM EDT on October 24, 2025
I have been trying for about a year to get a clean rip of Wind Waker but nothing works correctly. I have a collection of lossless VGM from SNES, Genesis, PS1, Dreamcast, and even some other Gamecube, all looped (except PS1) for 20 minutes. But this game is giving me hell. I am on Gentoo and have tried building everything from source and/or using wine (a windows loader).

I managed to get all the sequences ripped to BMS and only found 2 programs that successfully convert the bms to anything else, but both don't do it right.

I'm a fanatic about getting lossless rips and these differences might be easily overlooked. I haven't seen anyone else talk about this problem. There's missing fade outs on notes, wrong tones, wrong pitch, etc. I don't know all the musical lingo but you should get what I'm saying.

VGMTrans fork
https://github.com/magcius/vgmtrans

SMSSynth
https://github.com/fuzziqersoftware/gctools

The main VGMTrans won't even load BMS. That fork is the only one that works. I just open the BMS and right click it and save as MIDI.

I have several different smssynths I've tried, probably from different packages but the latest I tried was from gctools. They all had the same problem. The command I use to convert is this
smssynth house.bms --audiores-directory=P-GZLE/files/Audiores/ --output-filename=house2.wav

Here are the resulting files
VGMtrans
house_vgmtrans.midi

SMSSynth
house_smssynth.wav

Original BMS
house.bms

What it should sound like
https://www.youtube.com/watch?v=Y5-4aW_VRhs
https://www.youtube.com/watch?v=aUnVEjcht6E

As you can tell there is something wrong with both bms converters. I compared a lot of other files and they are messed up as well.

Has anyone managed to convert the Wind Wakers JaiSeq BMS files without these problems?

edited 5:18 AM EDT October 24, 2025
[edit] (10 hours left)


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