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- What's going on in other xsf formats by unknownfile at 1:56 PM EDT on May 24, 2005
- To rippers of other formats, and people who like talking about XSF in general, chat here.
(Advertisement: SaptapperOnthefly v1.6 is out)
edited 4:23 PM EDT September 1, 2007
- Goemon's Great Adventure by hcs at 2:57 PM EDT on May 24, 2005
- I spent a while trying to re-rip this with a higher alist timout value in the USF batch ripper, but it kept failing. It turns out that when I used WaitForSingleObject I gave it a 6 minute timeout (or was it ten, I've replaced it with INFINITE now so it doesn't matter) independent of the "no new data read" clock. Track 0xb2 (the credits) is 3:30 long and the ripping was going at about half speed, so of course it didn't make it no matter what I set the Alist count to.
I'm surprised this wasn't an issue for Blast Corps, or several other games which have really freakin' long tracks.
So I'm finishing up the ripping on that track now, I also ripped 0x70 which was missing from the original rip.
- 64th Note v0.10 by hcs at 4:09 PM EDT on May 24, 2005
- What's in the works:
(also, I'll post beta versions here as it becomes practical)
* fix "fade up" effect after fade to silence with some output plugins
* fix problem with editing the wrong file's tags after another track starts playing
* make the defaulting to file name on incomplete title optional
* MAKE A SINGLE .DLL!!!!
- How I Spend My Time by hcs at 8:01 PM EDT on May 24, 2005
- I'm running through my video game music collection, checking it for integrity as follows:
1. if it has an sfv/md5/par use that
2. run through wimpck to check for sync errors, etc.
3. lookup on freedb w/ mediatagger, otherwise check track number and lengths
I have over 2,000 official albums at this point, I might be here a while...
(blah)
edited 4:56 PM EDT April 14, 2013
- Emulated Audio updates by Mouser X at 12:01 AM EDT on May 25, 2005
- I used Zophar's update thingy awhile ago, but I never saw an update come of it. As such, I'm asking here, as I know HCS helps on Zophar.net. Why has there been little to no update for emulated audio in a long time? There's new USF sets, and new GSF sets. I could be wrong, but I'm pretty sure there's one or two PSF sets that are complete, but are not in Zophar's archives. I'm just curious why there's been so little news overall, but specifically xSF news at Zophar. I've always figured they were on top of the game.
Sorry, I do need to take into acount that people have lives, and some of those that help out at Zophar.net might be very busy for some reason (though I haven't seen anything from n4rvick in quite some time).
Anyway, I was just curious about that. After all, there's certainly plenty of people that never go to USF central to get their USFs. Mouser X over and out.
- New tagses by hcs at 8:24 AM EDT on May 25, 2005
- italics
[b]bold[/n]
emphasis (I love this guy, just renders as italics but it means something)
underline (for what it's worth)
url
Parse errors, parse errors, everywhere, and not a drop to drink (?)
- Breaking news! by unknownfile at 2:57 PM EDT on May 26, 2005
- USF Central has hit 10.9 GB in transfers!
Also, all of the sets are now FIXED.
Yeay for me and hcs ^u^
- Cleaning out usf.emuhost.net by hcs at 8:20 PM EDT on May 26, 2005
- Should I clean out the old preliminary sets from emuhost?
- Working on USF Sets by PdZ at 8:50 AM EDT on May 27, 2005
- K.
Iam working on the Hcs Blast Corps Rip.The Tagging is nearly at the end stadium.
If someone also work on other sets or ripping usf, pls post it here.If there is a Thread like this, delete it hcs. ;)
- Generic Driver Test by hcs at 10:25 PM EDT on May 27, 2005
- I've built a generic audio lib driver from the PlaySeq demo, and I'll be trying it with games more likely to work soon, but the first game I tested was Jet Force Gemini. It sounds like they've modified things a bit on their end... but could someone more familiar with the music give their opinion on this?
JFG sample
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