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- by mudlord at 10:28 PM EDT on April 19, 2009
- @hcs
Sounds like fun =D I might join in unpacking it for the ride....Sure would make a decent start into unpacking tutorial writing. :)
But seriously, they should have used something like ASProtect SKE to pack it. That can sure be a bitch to unpack manually sometimes, especially when the dev decides to use crypt markers.
edited 10:29 PM EDT April 19, 2009
- by hcs at 10:49 PM EDT on April 19, 2009
- Wasn't a problem, whatever it is. As Mouser mentioned I just got a core dump and I'm working from that.
- by mudlord at 7:58 PM EDT on April 20, 2009
- Fair enough.
Here's my unpack anyway.....
http://www.sendspace.com/file/hwwzbw
- by hcs at 9:39 PM EDT on April 20, 2009
- Cool, that would've saved me some time manually importing some crap. Might yet come in handy.
Mini-status report: I'm making my way slowly through the format recognition and loading routines, want to see how everything is set up before attacking the decoder itself.
- by IBUKImAsTa at 6:12 PM EDT on April 22, 2009
- is this anything? https://devel.nuclex.org/external/svn/directx/trunk/native/include/xma2defs.h
i also found a game with what should be .xma and towav did not convert it. here is the file if anyone wants to try and get it workin.
http://www.ibukimasta.com/music.xma
edited 6:12 PM EDT April 22, 2009
- by hcs at 8:11 PM EDT on April 22, 2009
- a) it is something, but I already have it
b) what game was it? This format is just raw XMA, will be easy to handle when we can decode it at all.
edited 8:12 PM EDT April 22, 2009
- Header by OrangeC at 9:48 PM EDT on April 22, 2009
- The tool does not support headerless XMA, the XMA you posted was headerless, i have decoded this file with this custome FSB container header.
Add this at the beginning of the first couple bytes.
http://www.zshare.net/download/59048596efc0149d/
Also note that XMA has different decoding id's mainly right after a header table if its present, but im hoping someone can make a custom header out of this, this header is not mine, its by a member named kataah from gamingforce and ffshrine.
Forgot to mention this header only works for xma files 5mb and smaller, but lets hope we can manipulate that, i am not a header creator though lol.
edited 9:50 PM EDT April 22, 2009
- by IBUKImAsTa at 12:06 PM EDT on April 23, 2009
- cool thx alot i will try it out. this file is from wwe smackdown 2007
edited 12:18 PM EDT April 23, 2009
- by bxaimc at 3:29 PM EDT on April 23, 2009
- maybe when xma is finally added to vgmstream, it'll be added to GENH also.....maybe ;)
- by marcusss at 10:57 PM EDT on April 23, 2009
- Sounds like a good plan :P he he he
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