Okay, now you've confused me. If you're dealing with ADX (which I can't tell if you are, or aren't), then search for "adxencd", as that tool will create ADX files. If you're dealing with PS ADPCM, I don't have any easy solutions. I did a quick search for PS ADPCM, Playstation ADPCM, "ps adpcm", and various mixes of those throwing on "tool" or "creator" on the end. In my quick look, I didn't see any PS ADPCM tools worth noting. I can't help you on that.
As near as I can tell, I can't help you any further. Good luck figuring it out (maybe someone else has ideas, but I think I'm out of ideas now). Mouser X over and out.
With the online program "TrID File Identifier" it scanned the file and said the extension of the file was "DBF" and the file type "XBase DataBase (generic.
It's highly likely that in this instance DBF stands for something akin to 'DragonBall File' and contains no database information in it at all. Especially because it's a file from a game, not a database.
Sometimes what happens is that the game is registered with CRI to use one of their products but sometimes end up not using them even though it still shows up on the site.......just like Halo 3 is supposed to use ADX
They did use the adx technology, any other audio file in the game are adx, and Im pretty sure the files inside this file are adx too.
Anyway, if this file is .dbf (dragon ball file) and it's original from Spike (the game developer), then the olny way to do what I need is to create some program to open those files, right?
There's has to be a way to hack the file. I mean they done it with Winning Eleven, and with many other games.
What it needs to be done? Where I could get help to do something like that?
"They did use the adx technology, any other audio file in the game are adx, and Im pretty sure the files inside this file are adx too. "
maybe adx is used for movies or bgm, but the file provided is only a container with PS2 ADPCM samples. no adx in there. as bxaimc allready said !
"Anyway, if this file is .dbf (dragon ball file) and it's original from Spike (the game developer), then the olny way to do what I need is to create some program to open those files, right? "
container can be very obvious. and making a tool for extracting/rebuilding is a very hard thing to do. as mouse-x said, u can broke all game by changing this.
"What it needs to be done? Where I could get help to do something like that?"
try to know how the files are stored can help u, and maybe u can know how to rebuild. We are better on extracting things than making rebuilder. Search in another page on internet to help u (alucard is a good place for this kind of things)
How can create this type file? by Datevaio97 at 11:38 AM EST on December 18, 2012
I have Sonic Heroes for PS2, I change the music with de DKZ STUDIO, but all music in on one file .CVM I open this file with UltraIso, but when I try to save the file, the program only can save in .iso .cue .bin but never .CVM i need a program.