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by arbingordon at 11:55 PM EDT on May 10, 2009
yea, and the broken camera system is kind of a game breaker... hope that can be fixed...
by arbingordon at 12:27 AM EDT on May 12, 2009
on another note, however, the game hangs at the end of the game:

Hope I didn't miss much of it.
by messiaen at 9:22 PM EDT on May 12, 2009
This hack is insane, really. All level geometry is made by some "pre-made" solid objects, with some hacks in the collision system to make it actually work without slowing down the game like hell. There is a shitload of hacks to make this thing work, and while the level desing may not be great (taking in account the limitations I've worked with, it's very decent), I'm satisfied with it, especially the later areas. There's tons of cool stuff: the catch Yoshi-star, Fire Mario powerup, day-night, etc.

As for custom music, I have done the possible with the limited tools I wrote by cracking myself the music format. There's one original song (the night "town" music) which I think turned out quite well, but I didn't want to write more because it would be hard to make them sound good without hours and hours of work and I was too busy trying to solve dozens of small problems everywhere.

Mastery: You are using an inadequate video plug-in (there's a reason a readme.txt file is included!). I'm not sure what is going on in the end, I couldn't reproduce whatever bug you had there.

Edit: About the camera: the main problem of the camera is that the original Mario 64 camera is broken. It only works because there are tons of hardcoded camera positions for each level, and I (or anyone else) couldn't yet get rid of this.

edited 9:24 PM EDT May 12, 2009
by hcs at 9:42 PM EDT on May 12, 2009
Don't let these Negative Nancys get to you, it's a cool hack. I'm looking forward to playing it on the hardware, any progress in that direction?
by arbingordon at 10:27 PM EDT on May 12, 2009
Messiaen: I'm using Jabo's Direct 3D8 1.6 Plugin. If I'm not mistaken, that is I was instructed to use in the readme and on the site.

Here is the save state:
M64-TheMissingStars.pj.zip

About the camera, the hard coded camera positions isn't really the nuisance, but rather that you're restricted from angling the camera into logical positions, and that it tends to go in the opposite direction of what'd seem logical to be at.

edited 10:48 PM EDT May 12, 2009
by messiaen at 11:16 PM EDT on May 12, 2009
hcs: I'll try doing a new patch soon (maybe this weekend), I'm looking forward to see it working on real hardware but unfortunately I have been way too busy with real life :).

Mastery: that's strange, the grass texture coordinates look messed up, and the only plug-in with this problem (from the ones I've tested) is Jabo's 1.5.2. The camera angle limitations are also part of hardcoded (on a level basis) stuff. There are dozens of different functions affecting the camera coordinates at once, so it's really hard to understand it and thus overcome these problems.
by arbingordon at 11:25 PM EDT on May 12, 2009
is there any way to "unlock" camera control everywhere?
by messiaen at 8:33 AM EDT on May 17, 2009
Right, here's the aligned patch:

http://www.mediafire.com/download.php?zhqojiu3tgy

Nemu is the only emulator that seems to care about the alignment, since it wouldn't run the extended ROM before and now it works perfectly. That's great, because I had to resort to PJ 1.4 debugger (ugh) to correct some bugs and now I can use Nemu 64.

Now let's see if it works on real hardware. If so, I want PICS :). Patch it to the normal (non-aligned) output of the extender.

Also, for those interested or merely curious about it, here is pretty much all source code for the assembly/C hacks used:

http://sites.google.com/site/messiaen64/themissingstars/download/missing_stars_src.zip?attredirects=0

(Warning: I'm an amateur programmer!)
by hcs at 2:01 PM EDT on May 17, 2009
Doesn't seem to work too well. Here's some video.
by messiaen at 5:19 PM EDT on May 17, 2009
That was very interesting to watch!

I guess if I can correct some of the messed up display lists maybe it can work reasonably. I will try doing some tweaks in the RSP commands of the 'basic objects' and producing a new patch.

Now would be a good time to try some low level video plugins :P.

Edit: Yep, the Z64 plugin seem accurate enough to reproduce most of the graphical glitches, I'll see what I can do.

edited 5:53 PM EDT May 17, 2009

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