mudpack.exe (132kb to 64kb) VisualBoyAdvance-M.exe (3386KB to 1275KB) zsnesw.exe (3689KB to 571KB) snes9x.exe (3196KB to 781KB) bsnes.exe (1256KB to 385KB)
thats not including disfilter. LZMA tends though to pad out when target sizes are small though, might make it change algorithm depending on target size, etc...