Just uploaded? You mean like today? Also, not necessarily an issue, but what exactly does "looping enabled" do? I tried it with SM64 for example, and it didn't do anything, unless it's only certain sounds that loop?
Super Mario is different, I must admit. Its loops just define the start and end. In other games it defines when to loop, which means to continue playing from that spot till another spot when it finishes playing the first time.
Just a question... someone from Smash Boards (soneek -- is he a member here?) asked the following question: "I haven't tried it out yet, but does SubDrag's sound tool give better quality than USFs? Or does it only export the loop points?"
In this case, the USFs in question are The Legend of Zelda: Ocarina of Time (most likely the 1.2 rip).
Wait, are you sure you updated it? Unless I already had the version you updated? I can't really tell, since the site says "September 23, 2011". Also, I got another Sound Ripper/Tool has stopped working with OOT.
Also... I'm still not exactly sure what this is supposed to do.
I know of the simple ripping sounds like "Wahoo" or the sounds of an engine in Mario Kart 64, for example, but... I still don't get what the looping thing does exactly. What exactly is looped? And what does enabling looping actually do? Somehow I was under the impression that you could, for example, find the loop points of a song, for example, let's say Toad's Turnpike loops from 0:00 to 1:17 or something like that. Am I completely wrong, or am I correct but doing it wrong?