Yeah, I just went on Wikipedia and searched for WPJ2 (sometimes abbreviations redirect to the actual game's page). Also, on the subject of USFs, since you're probably unlikely to rip the PAL intro theme to Mario Golf 64 (seeing as it's just one song), is there anyway of disabling sound effects and voices (e.g. using some gameshark code or something), so I can just use an emulator to record the intro music without having Mario going "Good shot!", etc?
Also, on Mario Golf 64, has anyone found out what those so called 'alternate' or 'hidden' themes are? I know one of them is played on any multiplayer mode except mini golf, if all the players are either DK or Yoshi, and another one has something to do with the link with the GBC version, since that song is also in the GBC game, but there's others I don't get. Infact a few of the 'alternate?' or 'hidden?' tracks are also in the GBC version. When I say alternate or hidden, I'm referring to how they are tagged, e.g. "Alternate Ending?" or "Alternate Results?"
So I used VGMTrans with Super Smash Bros... when you expand something like "Smashy Seq 0", and it shows a list of 'tracks', and then expand one of those tracks, where it has a list of events, it has "Loop Start" and "Loop End". Is there anyway of getting anything from this, in terms of exactly when the loop start happens? Even something like the bar or measure? OR at least something that can easily be converted into a time format? For example, if the tempo was 155, and a loop start was at the beginning of the 4th measure, and the time signature was 4/4, the actual time of the loop start, would be about 4.65 seconds -- so if it's possible to get when the loop is, even just the measure and beat, then, awesome.
And am I just not looking hard enough, or does the "Logo" track from DK64 NOT actually get extracted as a MIDI with N64MIDITool? I've been through all the MIDIs, three times, and somehow I can't find the logo, with the random chimp sounds.