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- by Delon at 7:52 PM EST on December 24, 2012
- Awave Studio breaks loop points in the samples.
When the samples loop. You hear pops/clicks.
- by dj4uk6cjm at 9:24 PM EST on December 24, 2012
- Thats a good question, I too would also like to know how to rip the soundbanks from n64 roms in dls format (if it's possible) or better yet is there a way to convert video game music formats to dls? Lol i've always been infatuated with dls ever since VGMTrans first came out :P man we really need a dls converter.
- by Elven Spellmaker at 11:09 PM EST on December 24, 2012
- > foobar2000 is better than SynthFont
I have yet to find a better MIDI player than SynthFont, then again I'm using version 2-N.
Would it be possible to have some of these MIDI/DLS files that are causing the problems and comparison MP3s so I may forward them to Kenneth for analysis?
It might be he can improve the support for whichever controller is being used here. Maybe.
Assuming it's not a controller switch like mentioned above or something insane that the MIDI standard doesn't support...
Also, I have found that when I use the DLS/MIDI exports from VGMTrans the percussion is on a melody track and the percussion track is just ignored, so there may be multiple "percussion" tracks per MIDI.
I'd be surprised if the percussion tracks were being merged to one from VGMTrans on track 10... Never seen that before.
- by henke37 at 1:20 AM EST on December 25, 2012
- The MIDI standard does say that all percussion goes on channel 10.
BTW, I know a guy who has an unfinished vst that emulates the Nitro Composer engine. It's Fincs, ask him if he feels like sharing. I'd share my copy, but he specifically told me not to.
- by Dutchie at 6:45 AM EST on December 25, 2012
- DS music doesnt do `channel 10 percussion`
if you take a look at mario kart DS and mario 64, you see there are sometimes at least 3 percussion tracks [whom are not all sent to channel 10]
also, a selected amount of games do not follow the GM standart percussion layout
so if you want to convert SSEQ to accaptable MIDI, you`ll have to arrange some stuff manually
- by dj4uk6cjm at 9:13 AM EST on December 25, 2012
- And your rip of the underground theme from NSMBDS sounds great btw :) and merry christmas!
- by dj4uk6cjm at 9:17 AM EST on December 25, 2012
- Wow i've had foobar2000 for months now and never even thought of playing midis in it, i knew there was a componet for it though lol i just learned how to play minigsf music in foobar a month ago.
- by TheUltimateKoopa at 11:51 PM EST on December 25, 2012
- Also ... am I right in assuming that if there was a soundfont for say, Goldeneye 64 that included ALL the instruments, and that the instruments were assigned to the correct program number, in a way that simply playing ripped Goldeneye MIDIs with this soundfont, had the correct instruments playing, but in a potentially higher quality?
The thing that annoys me about these soundfonts that can be downloaded, is that they never contain everything, and most of the time, the samples are completely out of tune.
- by dj4uk6cjm at 9:54 PM EST on January 7, 2013
- How does one rip the soundbanks from an n64 game? Is there a software (no command-line software) that can rip them and can n64 soundfonts be played in awave studio?
- by TheUltimateKoopa at 4:22 PM EST on January 8, 2013
- Well ALL soundfonts can be played in AWAVE studio I thought.
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