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by CyberBotX at 9:36 PM EST on January 30, 2013
Was that with a custom driver? Also, I'm not sure if the data is compressed, because the VBs are uncompressed (at least as far as I can tell, with looking at how VGMToolbox searches for VB files).

Edit: In fact, it appears that the ONLY thing that was stripped from KERNEL.PAK (the file manako told me to check) was the pBAV and pQES parts of the headers. I only realized this after comparing the header from the .bin in your archive and what was in KERNEL.PAK. I added the missing parts of the headers in and got... something... out of VGMToolbox's PSF Maker. So far all that got me were sound effects. I'll do some more digging.

Edit 2: Turns out that some of the other tracks from the English OST are in BATTLE.PAK and TOWN.PAK. There are also a few non-OST tracks in those. But some of the OST tracks are still missing, they might be in other .PAK files. I am not sure how I'd find out, since the pQES header is missing.

edited 4:52 AM EST January 31, 2013
by mogikihei at 6:22 AM EST on January 31, 2013
Sorry, did not compress the data.
Please replace the header in hex editor Pak File.

04 00 00 00 00 00 00 00 00 00 00 00 01 E0
(It is a header that is used in the seq)

to
04 00 00 00 70 51 45 53 00 00 00 01 01 E0
(1 Track seq)
or
04 00 00 00 70 51 45 53 00 00 00 00 01 E0
(Multi Track seq)
by CyberBotX at 1:59 PM EST on January 31, 2013
That worked out! Combined with the SEQs I found using your .bin as a reference, finding that hex string and adding in the pQES to them gave me the rest of the songs. There are about 10 extra songs that don't appear on the OST. I'll post a complete rip (including the XAs) once I'm done identifying everything.
by Knurek at 4:17 PM EST on January 31, 2013
No need for XAs, unless I'm missing anything in the psf.joshw.info rip, just upload the PSFs, and I will add them to the archive.
by CyberBotX at 4:32 PM EST on January 31, 2013
Knurek, I have the XAs tagged, for one thing, and also I had re-extracted them from the game's BGM.STR file because the End of Track identifier is technically invalid on Rhapsody's music. If you listen to SLUS-01073_E_BGM_02.XA, for instance, at the very end is an extra bit with the singing "Atlus USA" in it. When I re-extracted them, I used VGMToolbox's Silent Block method instead. Although, I did not include the Japanese versions in my current rip, I could always do those ones as well.
by Knurek at 5:15 PM EST on January 31, 2013
Please do include the Japanese tracks if possible. :)
by CyberBotX at 8:47 PM EST on January 31, 2013
Alright, here we go!

Rhapsody - A Musical Adventure [Marl Oukoku no Ningyou Hime - The Adventure of Puppet Princess] (1998-12-17)(Nippon Ichi Software).7z

Tagged to the English OST, SLUS-01073.

I'll just explain what I did here, even though I explained some of it earlier. Props to manako and mogikihei for their help, and props to VGMToolbox for having the tools to make the PSFs.

For the XAs, I extracted them from BGM.STR and BGMJ.STR using VGMToolbox's CD-XA Extractor, but instead of using the End of Track marker to determine EOF, I used Silent Blocks to determine EOF, and set it to use the two-pass method. This not only got me all the sung tracks, but also split things apart so I could exclude the sound effects that were streamed.

For the PSFs, manako pointed me towards KERNEL.PAK, which contained the VH/VB files, as well as SEQs of the game's sound effects. There were 2 VH/VB sets, the first was used mostly for the sound effects (with the exception of the tune that plays when a battle transition starts) and the second was used for all the background music. The background music was contained in BATTLE.PAK and TOWN.PAK.

I initially used mogikihei's .bin dump to locate where the pBAV and pQES were in the game, and used the bytes following each to manually patch KERNEL.PAK, BATTLE.PAK, and TOWN.PAK. This got me a small portion of the background music, but not all of it. To get the rest of the SEQs, I used the bytes that mogikihei pointed out and manually edited those as well.

Once I had done the editing to the files, I shoved the files through VGMToolbox's PSF Data Finder. The SEQs wouldn't work when set as single-track files, so I had to set them as multi-track (which got me SEPs out of the Data Finder), and then I had to split them with the SEP Splitter. I was then able to put the proper SEQ files into a folder with the proper VH/VB, and used the PSF Maker with Davironica's Generic Driver. I used this one because it sounded nicer to me than Mark Grass's (maybe because of reverb? Not sure...), and then I used the PSF Timer and tagged the files. I had a friend from Speed Demos Archive, Zastbat, identify a few of the remaining extra tracks there were not on the OST.
by snakemeat at 11:14 AM EST on February 1, 2013
Thanks for all the research.
by Knurek at 11:41 AM EST on February 1, 2013
Thank you, I shall upload it to the mirror once I get back from work.

Just a quick question - I haven't gotten around to doing it myself, so maybe you would want to take a look at this game's Japan only sequel. We have PSF rip from that, but not the (surely existing) streams. I might get around to it some time, but I'd greatly appreciate if someone would look at the game a bit sooner. :)
by CyberBotX at 12:37 AM EST on February 2, 2013
Thinking about that, I don't think I'd be able to do it without access to a copy of the game. I wouldn't be buying it since I don't know Japanese.

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