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by TheUltimateKoopa at 7:04 PM EDT on April 25, 2013
OK I have no idea what the fuck to do.

How do you change what program number is assigned to an instrument? And how the fuck do you change the ADSR shit?

Last time I checked, a cymbal had an initial 'crash' sound, but faded out immediately to silence, not, as is in the soundfont, a Crashshshshshshshshshshshshshshsh.... then sudden silence...

The only solution.... is for someone who knows what they're doing to basically "make a Goldeneye 64 soundfont that actually works".. that is, will have the correct instruments playing, WITH the correct attack, sustaint, decay, release, and shit.
by Dutchie at 8:48 AM EDT on April 26, 2013
I wanted a mario kart 64 soundfont, there was none to be found, guess how I solved it.

You've seen me bitching around this forum for that.

It wasn't untill I found out that complaining did not do the job.

I started thinking outside of the box to find possible anwsers, and with the right research and patience I now have my own soundfont that behaves the way I want, kind of like what you want to achieve.

I've checked out this Golden Eye 64 soundfont a while ago, I never played the game, but the soundfont really is ''minimal yet functional''

It's not perfect but it's really a solid base for a complete soundfont, I wish I had that when I was making the MK64 soundfont.

Your awnsers lie within this thread, you've got the recourses, yet you can't get it done.

Try follow my footsteps and think out side the box.

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