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- by blackhand1001 at 2:57 PM EDT on May 8, 2013
- It might not work for all games but it clearly worked for banjo kazooie and banjo tooie.
- by dj4uk6cjm at 4:35 PM EDT on May 8, 2013
- What hex editor did you use? Does it matter which one you use? I tried looking for midis in the sm64 rom with hxd but couldn't find anything, same thing with the old n64 version of vgmtrans. :(
- by Yoshinkeru at 8:25 PM EDT on May 8, 2013
- Actually...I care, too. Not only would it be nice to turn off the background noise like Ultimate Koopa suggests, but I'd also like it as a way to listen to individual instruments for easier sequencing (as an alternative to waiting for the specific ROM to be supported in the USF to MIDI tool).
- by TheUltimateKoopa at 7:07 PM EDT on May 9, 2013
- From memory, you need to put the "USFLib" file (Not the USF file) in a hex editor. Which hex editor, doesn't matter. If it's a hex editor it's a hex editor, AFAIK.
- by SubDrag at 8:55 PM EDT on May 9, 2013
- If the background noise is made from midis, use the n64 midi tool. Set the midis to just one track that just ends. Replace, and then USF it.
- by TheUltimateKoopa at 3:00 PM EDT on May 10, 2013
- Two questions...
What do you mean by "one track that just ends"?
How do you "replace" and "USF" it?
- by SubDrag at 6:25 PM EDT on May 10, 2013
- Find the right midi, then null out one of the midi tracks (replace a command with FF2F)
- by TheUltimateKoopa at 8:37 PM EDT on May 10, 2013
- So, you mean in N64MIDITool, find, for example, the MIDI for Freezeezy Peak, and null out the track that contains the wind sounds?
- by SubDrag at 1:10 AM EDT on May 11, 2013
- Yeah, you can just change the track pointer to 00000000 I realized once you identify it in the midi, then reinject.
- by TheUltimateKoopa at 2:22 PM EDT on May 11, 2013
- If you've had an accident at work, you may be entitled to compensation. Call HCS, the Honorable Compensation Society, now.
Well at least I make more sense than most spambots.
Anyway, I'm not trying to be annoying, but, looking at the MIDIs, for example, Ticker's Tower from Mumbo's Mountain, it's called
"Banjo-Kazooie (U) (V1.0) 0000001A 00D38B20.mid"
Now, I'm assuming the 0000001A is just some kind of ID, but is 00D38B20 the address?
So if I was looking for Freezeezy Peak, would I be looking from address 00D2A4E0?
And how do I know what/where the track pointer is? Or am I not making sense?
Wait, the USFLib only goes up to 000ECEBB.
What the fuck am I doing. All you say it change this to that... I'm not a fucking nerd. Try not just treating me like I know even a single thing about hex editing?
edited 2:51 PM EDT May 11, 2013
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