Previous Page

by hcs at 2:58 AM EDT on July 10, 2013
I guess there are different codecs used, you might have more luck with ww2ogg on the ones giving you that error.

An easy command to run on every .wav:
for %a in (*.wav) do ima_rejigger2.exe %a
by Mario Kinnikuman at 3:06 AM EDT on July 10, 2013
Thanks for the command.

Were you able to play the files, hcs? Or were they silent .wavs?

I have files for Payday for PC, but they are not in ".wwise" format, but ".bundle" instead. Still got .wavs, via the Advanced File Cutter, though.

edited 6:22 AM EDT July 10, 2013
by pepper at 9:30 AM EDT on July 10, 2013
Thanks! sorry for being a pain, and i used a payday bundle unpacker i found on some japanese site, https://sites.google.com/site/jpmodfiles/localize/payday-the-heist

I knew about the riff headers, i had already unpacked it, but figured it would be quicker to upload the original source file.
by hcs at 11:22 AM EDT on July 10, 2013
@Mario: I got gunshot sfx from the file pepper provided, that's the only source I have.
by arbingordon2 at 12:10 PM EDT on July 10, 2013
HCS: he was running the tool on the same file multiple times, we walked over how he processed the file and he said he ran it twice. i expect since your program modifies the files directly, it changed the codec id.
so eventually he was able to "convert" it with ima_rejigger, but unable to play it.
i tried using foobar to play one of the .wavs from the OPs file, foobar couldn't handle it.
tried decoding it with test.exe and that couldn't either.
how are you playing the .wavs on your pc? sox?
by hcs at 1:54 PM EDT on July 10, 2013
I tested them with vlc.
by Mario Kinnikuman at 5:12 PM EDT on July 10, 2013
Thanks, hcs. Used VLC to play files and found music and other sound effects scattered all over the place. Processed it through the ima_rejigger2.exe, and it works. Example included; it sounds distorted, though.

230d45bb9f3ae248.0.09e2db206acbcb09.wav

Now I guess the correct playback and resample rates need to be found, and possibly if it can work in VGMstream, perhaps. I tried using winamp to play them, but only VLC seems to work for the majority of the processed .wavs.

edited 5:16 PM EDT July 10, 2013
by hcs at 9:57 PM EDT on July 10, 2013
There are a few suspects to consider:

1) different rounding modes
2) different nibble order

I don't know when I'll have time to look at this again, something for folks to consider looking at themselves.
by Mario Kinnikuman at 7:29 PM EDT on July 30, 2013
Okay, I think I figured it out, now.

I opened the special .wavs I processed in ima_rejigger, using an audio editor like GoldWave, or etc, to get the correct playback rates, convert them into actual .wav files or .mp3, etc, and make them playable in applications like WinAmp, and others.

GoldWave says the files are in QuickTime Audio, but I'm not sure if that's right. Might be, though.

Music is segmented into parts, like "normal," with a low tempo and "action" sequences, with a high tempo.

Don't know if there's any way to make VGMstream compatible for these special types of .wav files as they are extracted, but would be interested in it.

edited 7:44 PM EDT July 30, 2013

Previous Page
Go to Page 0 1

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source