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by RukarioGyiyg996 at 3:11 PM EDT on August 23, 2013
Generic header.

I actually made GENH's of Ground Control's as the game uses MP3's with loop points of which the loop data appears to have been defined in either the game code itself or the resource file that holds everything..

VGMToolBox can make generic headers really easy.
by agu fungus at 12:52 PM EDT on August 25, 2013
Interesting. So, where's the loop data contained in DuckTales?
by RukarioGyiyg996 at 3:39 AM EDT on August 26, 2013
Inside the FSB? Assuming the FSB container format supports loop point metadata...
by Sir-Sabin at 3:20 PM EDT on August 28, 2013
has anyone ripped the psn version of Duck Tales?
by the_miker at 10:39 AM EDT on September 1, 2013
I ripped the PC and PSN DuckTales music. PSN version has MP3 files inside an FSB just like the PC version. However, bitrates of the MP3s in the PSN version are lower than the PC version. The music.fsb file is significantly smaller, too. They both contain the same number of tracks.
by Sir-Sabin at 5:56 PM EDT on September 1, 2013
why did they do that for the psn version?
by dissident93 at 5:03 PM EDT on September 5, 2013
to save space I guess?
by Sir-Sabin at 10:59 AM EDT on September 13, 2013
the xbla version is under 500mb

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