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- by Benjamin at 7:43 PM EDT on July 16, 2014
- Paper Mario: The Thousand-Year Door is all streamed as well. As for the sound effects, I have no clue what file format the SFX sequences use.
- by dj4uk6cjm at 9:48 PM EDT on July 16, 2014
- Ugh well that's just great! :( going to have to check that off the list. Hopefully there are some more games that support bms, I don't want to leave any out. :P
- by brncao1 at 10:40 PM EDT on July 16, 2014
- Nice work! Would like to get the midis exported from all the Zelda games on Gamecube.
- by Kurausukun at 12:26 AM EDT on July 17, 2014
- If I wanted to play the Super Mario Galaxy files, how do I do that? I have Z2Sound.baa and the waves, but I have no idea how/where to find the .bms files.
- by Benjamin at 3:45 AM EDT on July 17, 2014
- I believe they're stored in JaiSeq or something, IDK.
- by Kurausukun at 4:32 AM EDT on July 17, 2014
- I dumped JaiSeq and all I got were .szs files. Even if I rename them to .bms, they don't play. It just opens them and does nothing. Unless I'm missing something?
- by Koto at 2:46 PM EDT on July 18, 2014
- Pokémon Colosseum?
See ya
- by soneek at 7:02 AM EDT on July 19, 2014
- Pokémon Colosseum and Tales of Symphonia use some different sequence format, unfortunately.
- by logan28469 at 3:26 AM EDT on July 20, 2014
- This is really exciting! There are so many great games that use bms.
- New game suggestion by Yoshinkeru at 9:17 AM EDT on July 20, 2014
- Ooh! Ooh! How about WarioWare Inc.: Mega Party Game$? Does that use sequences? I've wanted those for a while!
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