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by Kurausukun at 5:11 PM EST on February 24, 2015
Yeah, I've wanted to delete all of a specific type of event before too, but I've never seen it in any MIDI editor.
by bobbyK at 8:58 AM EST on February 26, 2015
omg, i did a quick google search and found a link i didnt even know about!!!!!!! it has latest builds of vgmtrans 2015!! and is pretty active!!

https://github.com/vgmtrans/vgmtrans/releases

and latest release being

https://github.com/vgmtrans/vgmtrans/releases/download/interim-20150223/vgmtrans-interim-20150223.7z

:)))
by TheUltimateKoopa at 11:27 AM EST on February 26, 2015
I still can't believe, even in 2015, they still haven't fixed a major problem with EVERY version of VGMTrans. Actually there are at least two, but they're pretty much related.

The first thing, is that, why the HELL is there no "save all MIDIs at once?" Why do I have to manually right click EACH one?

Secondly.... why is it I have to choose the folder EVERY TIME? Why does it always default to my "User" folder?

OH yeah... also pitch bends.... where are they?

edited 4:57 PM EST February 26, 2015
by bobbyK at 12:39 PM EST on February 26, 2015
I understand what you mean, but the way I see it man, im happy that we even have this kind of software to begin with, solves tons of things. But yea, it's not perfect.
by Kurausukun at 12:52 PM EST on February 26, 2015
TUK, calm down. Converting between sequenced music isn't easy. Also, the pitch bend thing depends on the program you use with the midi.
by TheUltimateKoopa at 5:36 AM EST on February 27, 2015
Pitch bend thing? Um.... you didn't read the post at all, did you? There IS no pitch bend. I'm looking at the events in Anvil Studio. There are no pitch bend events whatsoever. Panning events are there, as well as volume, etc.

Some of the instruments are wrong, like most of Super Mario RPG has some kind of high pitched trumpet where any percussion should be.
by Kurausukun at 6:51 AM EST on February 27, 2015
Sorry, I didn't realize you were talking about SNES stuff. We haven't really had .spc-MIDI conversion before, so it's really no surprise that some stuff doesn't sound right or certain events are absent. Last night I tried some SMW files just for fun, and they didn't really sound correct either.
by dj4uk6cjm at 8:05 AM EST on February 27, 2015
I think loveemu should update the latest VGMTrans with pitch bends like spc2midi has, just the pitch bends though and nothing else even though some things like modulation are missing in the spc to midi conversions as well.

The biggest problem with why the notes are out of place in all spc midi files is that the spc instruments are mixed down into the individual tracks like for instances a plain string track will sometimes have another instrument accompanied with it like a vibraphone or a percussion instrument. Listen to them carefully (the spc tracks individually I mean) in snes spc700 player and mute all but one track and you'll hear what I mean.

Either the software the people used to record spcs didn't work right (obviously some emulator) or that's how they output but I don't like it either to be honest.
by dj4uk6cjm at 8:09 AM EST on February 27, 2015
I still couldn't rip those BS Zelda midis with VGMTrans that I gave up...:P could you perhaps upload your midi rip set here bobbyk?
by bobbyK at 10:00 AM EST on February 27, 2015
@dj4uk6cjm

that BS Zelda set is weird, i can rip a midi but every single one is 14 bytes... obviously something wrong here... hmm

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