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by Nisto at 10:40 AM EDT on June 29, 2015
Just had to check out Sound Effects Series 4000 since it was on WDLmaster's page. Ended up finding this:

Teenage Mutant Ninja Turtles: Tournament Fighters
- Track 01 (sample 3, very first part) from Sound Ideas: Sound Series 4000 (Clone Ray laugh FX - I'm pretty sure this is used elsewhere too though, maybe one of Sisyphus' effects)

edited 3:54 PM EDT June 29, 2015
by WDLmaster at 10:54 AM EDT on June 29, 2015
Well, The General series 6000, which is even bigger, contains basically EVERY sound you'll ever hear in any game. I cannot even start a list because every other sound is used somewhere. It contains TONS and TONS of sounds used in games, especially from the 90's. Almost all Starcraft Terran sounds are in there, some Zerg sounds, Super Mario 64 sounds, OOT sounds, tons of Thief 1 & 2 sounds, basically every weapon and explosion you ever heard in a game is in there. C&C Tiberian Dawn and Red Alert basically use that library only. I does not matter which sound you chose from that library – you heard it at least once in the last 25 years…

edited 4:22 PM EDT June 29, 2015
by henke37 at 11:53 AM EDT on June 29, 2015
TvTropes have a matching article. It's named Doom Doors, so naturally we must identify that particular sound.
by WDLmaster at 12:10 PM EDT on June 29, 2015
That's "General Series 6000" CD 39, Track 26.

The game's sounds are time compressed and split in two parts. The original sound consists of one continuous part.
by punk7890-2 at 1:32 PM EDT on June 30, 2015
I'll add a few of my findings:
Donkey Kong Country 3
Crystal SFX: Zero G's Ambient 2

Duke Nukem 64
Shotgun Pump: Big Fish Audio Prosonus ProFX CD1 - 06-FIREARM #1 FIREARM 12.3

Jet Force Gemini
Reload and Gun Shot SFX: Big Fish Audio Prosonus ProFX CD1 - 02 FIREARM #3 - FIREARM SHEL, FIREARM SH.1, FIREARM SH.2, FIREARM SH.3

Twisted Metal 3/4 SFX
Sweet Tooth's Laugh: Big Fish Audio Prosonus ProFX CD2 - 13-MALE, MALE COMICAL

The Legend of Zelda Ocarina of Time
Market Chatter: Big Fish Audio's Prosonus ProFX CD1 - CROWD FIRE
River Stream (SFX): Zero G's Ambient 2 - STREAM 2

by peronmls at 6:09 AM EDT on July 1, 2015
Kingdom Hearts

Ambient Vol 1

Sephiroth SFX

MONOLITH
BELLTREES2
ZERO 2

@dj4uk6cjm
Would also like to know. They sound like some form of string/orchestra hits
by Master_E at 9:49 AM EDT on July 1, 2015
@WDLmaster

Holy moley that's a lot of notable sounds.

I wonder if there are credits to the sound designers for such a pack... I mean, as we already know, they did a fantastic job!
by WDLmaster at 1:01 PM EDT on July 1, 2015
You mean a list of the actual people who recorded the sounds? I'm not sure if such a list exists. We can't even be sure if the aforementioned sample CDs are really the original "first hand" source of all the sounds or if they are just licensed from yet another company or maybe even MANY other companies that did the actual recordings. It's like the voice actors who have to dub entire movies & stuff (German in my case) which are never mentioned anywhere. Most people don’t even know the name of the (German) voice of a certain actor they know for 30 years... but I digress...
by Master_E at 1:31 PM EDT on July 1, 2015
You certainly make a point. And with a pack that large, I'm almost positive there's borrowed sounds.

Well, maybe one of these days this thread will dig up all the original studios. Then maybe we can find out who actually recorded and mastered such prolific sounds!
by Master_E at 3:55 PM EDT on July 13, 2015
Does anybody have a full rip of the Wario World sound effects? And do a number of them go unused?

Because while poking around in the game's files, I extracted wario_gc.samp and plopped it into GoldWave just to see what would happen, and surprisingly I got something resembling a signal. And through the static I heard sounds that I have never heard in the game before.

Including, but not limited to:

A classic burp sound effect
Someone cackling
A stereotypical "tada!" fanfare
And lines I'm not sure Wario's ever said before

If you want to see what I mean, drag & drop the file into GoldWave and decompress it under

File Type: Raw (snd, raw)
Attributes: PCM signed 16 bit, little endian, mono
Rate (Hz): 16000

And turn down your volume. I wasn't kidding when I said there was static. Probably because it's in ADPCM or something like that and doesn't come through cleanly in just PCM.

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