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by Kurausukun at 8:53 PM EST on February 24, 2016
Just for fun, I tried putting it in, and just like we all thought, it didn't work very well at all.
by Kurausukun at 5:54 AM EST on February 25, 2016
Small breakthrough: I finally figured out how to loop .swavs manually. With that, I have been able to replace 5 samples I previously left alone because their new articulation and volume made things sound weird. It's not a huge difference, but it's worth sharing. Download here.

edited 4:45 PM EST February 25, 2016
Houston, we have a problem. A big one. by icecream at 9:54 PM EST on February 25, 2016
So I was trying it out, and while the replaced samples are definitely higher quality, the old ones seem to be of much lower quality, at least on my end (best heard when comparing this pack's version of the rival battle theme to the one from the officially released soundtrack). I'm pretty sure this is the complete opposite of what you wanted to accomplish so....yeah.

edited 9:56 PM EST February 25, 2016
by Master_E at 11:25 PM EST on February 25, 2016
Well of course they have artistic liberties they can take on the official OST. What I like to do is compare this to the .2sf rip. That ensures that you get an apples to apples comparison.
by icecream at 11:39 PM EST on February 25, 2016
Right. That completely slipped my mind. I still feel though that what I'm hearing out of the NCSF is not the greatest it can be, and this is something I have noticed with other .2sf rips in comparison to how they sound ingame (like Diamond and Pearl). How to fix that is beyond me.
by Master_E at 11:47 PM EST on February 25, 2016
Think if we bug CyberbotX about it he'll give us an explanation?

edited 11:48 PM EST February 25, 2016
by Kurausukun at 12:14 AM EST on February 26, 2016
I don't know what exactly they did, but the official OST is definitely higher-quality than what you hear ingame. It almost sounds like a slight high-pass filter, but it does sound cleaner. I still think at its peak, this modification sounds superior. If you want to hear one of the better ones in my opinion, have a listen to the Super-Ancient Battle theme (SEQ_GS_VS_KODAI, it's near the bottom)--one of the best results.
by Master_E at 12:25 AM EST on February 26, 2016
Wow you're right. The replacements really do shine on that track.

I personally like the additional articulation of most of these samples (with the exception of the Trombones maybe). The strings and tubular bells really make tracks sound smoother IMO.
by Master_E at 12:34 AM EST on February 26, 2016
Speaking of replacements, do you think the next step of this little enhancement involves getting a few of the VSTs sourced on the Instrument Source thread and recreating the instruments without all that compression needed to stuff it into a DS cartridge? Maybe? ;)
by Kurausukun at 1:03 AM EST on February 26, 2016
Is there a place I could actually find the source samples? Also, as far as compression goes, swav actually supports 16-bit PCM audio, so I could technically do everything completely losslessly if all I cared about were making an SDAT. I'm not sure if it would fit into the ROM (I think it would, there's tons of free space on that ROM), but if all you wanted to do was listen, it could work.

As far as finding original samples, I don't know how I'd do that. I don't think it's that important, though--the SWAVs used in DS games aren't actually that compressed (they typically use 4-bit IMA ADPCM). But if you know where I can find source instruments, let me know.

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