Previous Page | Next Page

by dj4uk6cjm at 1:40 AM EDT on April 30, 2016
Well the ones I've tested in FL Studio where it happens so far are Atlantis Realm level 1 and the Fortress of Fear boss theme, can't say for sure a specific time of when some sounds fade out but they just occur randomly. Now it may just be FL Studios doing I'm not sure, maybe it isn't use to them.

edited 1:41 AM EDT April 30, 2016
by punk7890-2 at 2:37 AM EDT on April 30, 2016
I don't know the game off by hand. I need to know the offset's of the sequences in question. This picture shows the offset circled in red. It could be FL Studio related but, I always use that myself for DLS. Maybe you're still using the old tests I sent you?

edited 2:45 AM EDT April 30, 2016
by dj4uk6cjm at 4:06 AM EDT on April 30, 2016
Actually I started using the midi test files just by from ripping them with the new tool update myself so not the ones you sent me but I did take a listen to some of those you sent in mixcraft and they sounded just fine, I'm starting to think its an issue with FL Studio possibly and as for the offset names if you need to know the ones in question of course, for the first: Atlantis Realm 1 (006F8720:00002D00) and Fortress of Fear boss theme (007437C0:000038C0)
by punk7890-2 at 8:37 PM EDT on April 30, 2016
Yeah I don't see anything wrong with them. I did notice panning is off when there isn't any pan commands in the sequence though. Should be a fix up soon.
by TheUltimateKoopa at 9:16 PM EDT on April 30, 2016
Click Clock Wood - Spring (some notes are missing)

Toad's Turnpike (absolutely no kick or snare at all, that I could find)
by punk7890-2 at 11:17 PM EDT on April 30, 2016
Odd. We'll have to look into that one. It's probably a repeat command that's not getting translated.

The snare is patch 1 on channel 10 at note D#5 and the snare is patch 2 on B4 and C5. EAD games use really odd drums in their sound banks. Drums are mostly incorrect in EAD games unfortunately. You'll have to reorder them. All drum instruments should be always present, however.

edited 2:18 AM EDT May 1, 2016
by SubDrag at 8:15 AM EDT on May 1, 2016
I don't support "unwrapping" the loop commands in that midi format. Maybe one day, but it doesn't right now. So some songs will be off that use them.
by TheUltimateKoopa at 11:29 PM EDT on May 1, 2016
I have at least got the notes correct.

What I'm stuck on, is having each note have a different patch (i.e. patch 1 for kick drum, and patch 2 for snare). Also, what is the note, and patch for the cymbals?

edited 11:57 PM EDT May 1, 2016
by punk7890-2 at 12:30 AM EDT on May 2, 2016
Cymbal's are patch 3, C5 and B4. Patch 4 is a ride cymbal at C5. You'll manually have to figure out other song's percussion patches.
by TheUltimateKoopa at 6:24 PM EDT on May 3, 2016
Now what I want to know is how the fuck do you get the fucking percussion to play if each FUCKING NOTE has a separate fucking instrument patch?

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source