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by MarkGrass at 10:07 AM EDT on August 29, 2018
@ birdmanager6

Oh wow! Yes, please! I would love to have the MIDIs you've extracted :)

I've had the SMPS Research Pack and it's great to listen to them with SmpsPlay and all, but I've been dying to get my hands on these specific MIDIs for years!
by dj4uk6cjm at 10:57 AM EDT on August 29, 2018
That's exactly what I'm saying, thought I was clear enough. Well the program I'm currently using is v2m05src and it doesn't rip the percussion from sega genesis games correctly nor can it rip the soundfonts from vgm. Is there another way I can do this?
by birdmanager6 at 1:43 PM EDT on August 29, 2018
Alright, to reply to all three of you once again...

@Infomaniac95
Here are the MIDIs ripped from Mega Man: The Wily Wars. Note, however, that they play at a slightly faster tempo than they do in-game which is due to them being rendered at the 60hz tempo rather than the 50hz tempo in-game.
https://drive.google.com/file/d/1qurv5YQzk6QOvTGtBWaA923OmWmUnrLJ/view?usp=sharing

@MarkGrass
Here is the set of extracted GEMS data (that I could rip) from every ROM that I could find. GEMS2MID and GemsPlay will work most of these rips, but some are known to be problematic. I have also included the heavily modified version of My_GEMS_Pointers.txt for all the ROMs that are included with them.
https://drive.google.com/file/d/1bZhKsLj9gA5v7YCFF9SYaUJzwafn1mcB/view?usp=sharing

Since the previous versions of GEMS2MID wouldn't work properly with some games, I contacted the author and he fixed them, so here's the most up-to-date version of GEMS2MID:
https://drive.google.com/file/d/17xo-2CfJ8-JGlYPlxOpwyxRPvlDdIGO9/view?usp=sharing


And here are the batch scripts to play each set of data in GemsPlay (just copy each of the data files in the "Data" folder and you're set!).
https://drive.google.com/file/d/1WHfjYFmLEqvgCzqhGrM170wcb8wDh9HM/view?usp=sharing

Good luck with those!

@dj4uk6cjm

If you're trying to convert from VGM, then depending on the game you're trying to convert from, you probably would be able to get better results with a MIDI converter designed for the game's sound engine, if there is one. DAC samples are in general hard to rip from without a dedicated ripper. Which games do you want MIDIs from?
by MarkGrass at 2:44 PM EDT on August 29, 2018
You got Infomaniac95 and I mixed up hahah (I'm looking for the Wily Wars MIDIs)...

...Thank you!!!!
by Infomaniac95 at 5:28 PM EDT on August 29, 2018
Thank you for the gems stuff! Sadly, I cannot seem to find a working link to GEMSPlay itself.
by birdmanager6 at 11:24 PM EDT on August 29, 2018
@Infomaniac95

I got mine from the official forum it was on, and it worked for me last time.

Anyway, here is GemsPlay:

https://drive.google.com/file/d/1vZt-628vihNwYKkdk38kinmOutgckmvX/view?usp=sharing
by Infomaniac95 at 3:07 AM EDT on August 30, 2018
I found a bug with GEMSPlayer. On the game Scooby Doo Mystery, the title screen uses an instrument most older emulators get wrong.

To hear what i mean, go to song 2f, and you might hear that it sounds off.

Here is how it should sound.

My idea to fix this is to have the sound core use the cycle accurate Nuked OPN2, which also has a lowpass filter that real consoles do, so it makes songs such as the Sonic Spinball options theme no so harsh on the ears.
by SeregaZ at 9:03 PM EDT on April 8, 2020
who is create that archive with a lot of GEMS banks? why it have same arhive inside that arhive? so size at twice useless bigger.

next - why sometimes banks is a little cut? for B.O.B. case it is not have one instrument. another few games have same problem.

about GEMSPlay - unfortunately it have a looooot of bugs :( Nightmare Circus is champion to show how many bugs that player have. and it have problem with core ym2612 - play Comix Zone 003 track to hear that problem.

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