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by almendaz at 1:47 AM EDT on July 10, 2020
Really? I think maybe the .bms is made to read from CD drive, and that could be why there is additional data (useless for playback); the .bms author could give insight on this.
Or maybe the .bms script needs ALL of the files from the disc image, so then you would copy ALL the files on the (virtual) drive, to some folder where to be extracted with the .bms.
Maybe you are reading the .DAT files from virtual drive software? .bms scripts by default read data as it is read by the O.S., i.e. as "DATA" and not "RAW". Some software could present issues with the way CD/images are read.
Otherwise, as the .bms script does read input files as DATA, your best failsafe test would be to simply copy ALL the files/folders in the disc (image) to some folder, and apply the .bms script there instead.
By now, you SHOULD have an idea of how to create .txth files, based on your past posts.
by JacintaB19 at 8:27 AM EDT on July 11, 2020
Can you help me on how to get txth files. What should i do.
by almendaz at 11:31 PM EDT on July 11, 2020
Sample .txth file for the .mus files.
By the way, how did re-rip go? Did you get proper .mus files this time?
If it's too much work, you can upload the source files to extract the .mus data and others.
by JacintaB19 at 12:01 AM EDT on July 12, 2020
I might post some source files soon... but not now.

The PS2 gamerips are too hard for me, but what can i do to upload the source files.

edited 12:04 AM EDT July 12, 2020
by almendaz at 10:54 PM EDT on July 12, 2020
Teh.. source files are the files which might contain the sound data (i.e. the source of the sound data).
PS2 gamerips, I understand them as "(PS2) CD/DVD data rips", am I correct? If that's so, then just upload the files contained in the CD/DVD images.

Edit: when I said "re-rip", I meant updated folders & files in your (?) g-drive, because those were ripped in RAW mode instead of DATA mode. PS2 rips do not use ECC (afaik!), so for every 2352 bytes of data extracted (in RAW mode) from CD/DVD, only 2048 bytes = 2 KB are significant DATA (the rest are ECC bytes as well as other data. The files in your original (game)rip in your folders show that there is RAW data in them, that's why the .mus files (in zmus folder) sounds with the stuttering.

edited 11:08 PM EDT July 12, 2020
by JacintaB19 at 2:23 PM EDT on July 13, 2020
I need a program that can rip the files in DATA mode. Any ones that can help.
by almendaz at 1:47 AM EDT on July 14, 2020
If CD/DVD dump is .bin/.cue pair, then it's "RAW" (.bin contains RAW bytes); if it's one .iso file, then it's "DATA" (.iso contains DATA bytes). Obviously .bin/.cue is more "exact", BUT this is not needed (afaik!) for PS2 CD dumps.
As this game's media is CD, then "DATA mode" dump is just an .iso dump. A .bin/.cue dump (i.e. "RAW") contains extra bytes, which might have interfered with .mus extraction.
...
If you have the game CD dump, just upload it here.

edited 1:53 AM EDT July 14, 2020
by JacintaB19 at 4:17 PM EDT on July 14, 2020
Here is the first game's dump for your checking to see (1st attempt). I also have the second one's dump also.

Link (Technictix)

If there's anything wrong in the dumps, give me a message and i'll write back.

edited 3:48 PM EDT July 15, 2020
by almendaz at 5:35 AM EDT on July 15, 2020
Yes! The files are correctly ripped this time. Well done! All DATA as it should be.
Do NOT forget to prefix a dot "." befote the .txth file. This must be ".mus.txth" (with the leading DOT !!!).
Put the .txth file in the same location as the .mus files (for both games), and play them with vgmstream. You will notice the "jumbling" pattern cleanly in the .mus files.
by almendaz at 5:58 AM EDT on July 15, 2020
Warning! In "Technic Beat (PS2) Dump" folder, from \zmus\ste\e21.mus to e32.mus and folders stf,tra,trb,trc,trd,tre,trf, .mus files are "empty" (no data, i.e. "0x0"). A re-rip is advised (bad copy or interrupted dump).

edited 6:00 AM EDT July 15, 2020

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