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by marioman at 9:12 PM EST on February 12, 2008
You will need to use the command line interface. Alternatively, you could try making a shortcut to AUS2VAG and dragging your AUS files onto the shortcut.
by MarkGrass at 12:02 AM EST on February 13, 2008
AUS2VAG is now 100% complete. All bugs have been fixed.

Download


Please, read the included TXT file before using!

edited 12:07 AM EST February 13, 2008
by Rew at 6:44 PM EST on February 16, 2008
Hey there! I've been busy a lot lately and have only now just been able to try this out again. In your TXT file, you said something about a DATA*.BAT file and using that. Trouble is, I have no such file. When I tried to go to the BAT archive you had linked to on the other page, it said, "webpage cannot be found."

Oh, and I also took marioman's suggestion of making AUS2VAG a shortcut and dragging the .AUS files onto them. Nothing happened. =(

I hate to be a bother and an incessant noob. Maybe you could restore the link to the BAT archive, and that will send me on my way? =)
by MarkGrass at 10:11 PM EST on February 16, 2008
AUS2VAG is now obsolete, I added support for AUS audio to in_cube.

EDIT: Stereo files fixed.

Note, this isn't official .37 build.

http://markgrass.the-horror.com/Release/in_cube/in_cube037.zip

edited 7:57 PM EST February 17, 2008
by Rew at 1:04 PM EST on February 18, 2008
Awesome! Good stuff. I've been playing them on my computer now; the remixed tunes in the NES games are interesting (I never played in Navi mode, just the normal mode). Would you happen to know of a way I can convert these .AUS files to WAV or MP3? I tried Audacity, but the files wouldn't open right in there.
by MarkGrass at 11:39 AM EST on February 21, 2008
I would personally just use WinAmp's "out_DiskWriter" plugin. Just be sure to maintain the Hz rate, etc. during conversion.

Keep an eye on hcs's "vgmstream", it should contain VAG(AUS) support sooner or later.
by MarkGrass at 2:37 PM EST on February 24, 2008
I got bored and updated Aussie to be more user friendly. It no longer requires all AIF archives to be copied to the PC, and file output names now correspond with their GCN counterparts (eg, str0001.aus as opposed to 000.AUS).

Also with this release is the final source.

EDIT: Aussie now extracts a WAV file found in DATA11.AIF

http://markgrass.the-horror.com/Release/MegaMan/Aussie.zip

edited 3:21 PM EST February 24, 2008
by Rew at 10:28 PM EST on February 27, 2008
Hey Mark! I'm wondering if your updated Aussie takes care of a problem I've encountered: It's the first track (340) in DATA9--basically the Opening Theme to Mega Man Power Battle. It plays fine as both a WAV and an AUS file in Winamp. But when I try to use Audacity to tweak with it (so I can convert it from WAV to MP3), it doesn't play at all in Audacity, and the converted MP3 doesn't do anything either (and has a time of 0:00 instead of the correct 0:19). All the other tracks I've sampled play fine in Audacity. Do you have any ideas what might be going on?
by Rew at 11:23 PM EST on February 28, 2008
Ah f*****!!! Audacity sucks! Can anyone recommend an alternative? Okay, in my last post, I said that the one track, the opening theme for MMPB just wouldn't play nor could be edited in Audacity. Well, now that I've been looking at it in more detail, that's not the only one. 3 files in DATA9 (Power Battle) and a friggin' 9 files in DATA10 (Power Fighters) have this same problem. You play them in Audacity, and they don't play. You edit and save them as MP3's, but they don't play as MP3 files. WTF?? I've never seen anything like this before. I even went to the trouble of downloading a different disk writer, thinking that might be the case--exact same result. Either the files are corrupt (not likely, for they play fine as AUS and WAV files--besides they play fine in the actual game itself), or Audacity is messing them up. Does anyone know a good substitute for Audacity? (And sorry for my gruffness, but this is so frustrating right now. I've been at this all night long, and those stupid files *still* won't work!)
by marcusss at 12:37 AM EST on February 29, 2008
Try MFAudio or I love using Sony Sound Forge 9. ;)

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